My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Cannon Cart Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Night Witch
Zap
Cannon Cart Inferno Dragon Night Witch
Barbarian Barrel
Ice Spirit Cannon Cart Electro Wizard Night Witch
The Log
Ice Spirit Cannon Cart
Earthquake
Arrows
Ice Spirit Night Witch
Royal Delivery
Ice Spirit Cannon Cart Electro Wizard Inferno Dragon Night Witch
Fireball
Cannon Cart Electro Wizard Inferno Dragon Night Witch
Poison
Electro Wizard Night Witch
Lightning
Cannon Cart Electro Wizard Inferno Dragon Night Witch
Rocket
Cannon Cart Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Poison Electro Wizard Inferno Dragon Night Witch Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Poison Electro Wizard

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Cannon Cart Golem Inferno Dragon Night Witch
Zap
Ice Spirit Cannon Cart Electro Wizard Poison Golem Night Witch
Poison
Golem Zap Cannon Cart Night Witch
Cannon Cart
Zap Golem Ice Spirit Poison Electro Wizard
Golem
Poison Cannon Cart Night Witch Ice Spirit Zap Electro Wizard
Electro Wizard
Zap Cannon Cart Golem
Inferno Dragon
Ice Spirit
Night Witch
Golem Ice Spirit Zap Poison

Defense Synergies 2 14

Ice Spirit
Zap Poison Cannon Cart Electro Wizard Inferno Dragon Night Witch
Zap
Ice Spirit Electro Wizard Poison Cannon Cart Inferno Dragon Night Witch
Poison
Ice Spirit Zap Electro Wizard
Cannon Cart
Ice Spirit Zap Electro Wizard Night Witch
Golem
Electro Wizard
Zap Ice Spirit Poison Cannon Cart Inferno Dragon Night Witch
Inferno Dragon
Ice Spirit Zap Electro Wizard
Night Witch
Ice Spirit Zap Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Electro Wizard
Inferno Dragon Ice Spirit Zap Cannon Cart Electro Wizard Night Witch
Cannon Cart Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Cannon Cart Electro Wizard
Poison
Zap Cannon Cart Electro Wizard Night Witch
Electro Wizard Inferno Dragon Ice Spirit Zap Poison Night Witch
Zap Poison Cannon Cart Electro Wizard
Inferno Dragon Night Witch
Ice Spirit Cannon Cart Electro Wizard Night Witch
Poison Electro Wizard Zap Cannon Cart Night Witch
Inferno Dragon Zap Poison Electro Wizard Night Witch
Night Witch Ice Spirit Zap Cannon Cart Electro Wizard
Ice Spirit Zap Poison Cannon Cart Electro Wizard Night Witch
Inferno Dragon Cannon Cart Electro Wizard
Ice Spirit Zap Electro Wizard Inferno Dragon
Poison Cannon Cart Electro Wizard Night Witch
Ice Spirit Zap Cannon Cart Electro Wizard Night Witch
Zap Poison Ice Spirit Cannon Cart Electro Wizard Inferno Dragon
Cannon Cart Electro Wizard Inferno Dragon
Poison Cannon Cart Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart Electro Wizard
Poison Electro Wizard Zap Cannon Cart Inferno Dragon
Ice Spirit Zap Cannon Cart Electro Wizard
Zap Cannon Cart Electro Wizard Night Witch
Cannon Cart Inferno Dragon Night Witch
Poison Ice Spirit Zap Electro Wizard
Cannon Cart Electro Wizard Night Witch
Cannon Cart Inferno Dragon
Zap Electro Wizard Ice Spirit Poison Cannon Cart Inferno Dragon
Inferno Dragon
Inferno Dragon Cannon Cart
Zap Poison Electro Wizard
Cannon Cart Night Witch
Cannon Cart
Electro Wizard Ice Spirit Zap Poison Cannon Cart Inferno Dragon Night Witch
Poison Zap Cannon Cart Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison Cannon Cart
Cannon Cart Poison
Poison Zap
Poison Ice Spirit Zap
Poison
Poison Ice Spirit Zap
Poison Zap
Poison Electro Wizard Night Witch
Poison Zap Cannon Cart Electro Wizard
Poison Zap
Poison Cannon Cart
Poison Cannon Cart
Zap Poison Cannon Cart
Zap Poison Cannon Cart
Poison Cannon Cart
Poison
Night Witch
Zap Poison Electro Wizard
Zap Poison
Poison Night Witch
Poison
Zap Poison Cannon Cart
Zap Poison Ice Spirit
Inferno Dragon
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard Night Witch
Zap Electro Wizard Ice Spirit Poison
Night Witch
Poison Zap Night Witch
Zap Ice Spirit Poison Electro Wizard
Poison
Zap Electro Wizard Ice Spirit Cannon Cart Night Witch
Poison Zap Electro Wizard
Poison Cannon Cart Electro Wizard
Zap Poison
Zap Poison
Cannon Cart
Zap Ice Spirit Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Cannon Cart Electro Wizard

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