My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Balloon
Giant Snowball
Minions Guards Balloon Lumberjack
Zap
Minions Guards Balloon
Barbarian Barrel
Ice Spirit Valkyrie Wizard Guards Lumberjack
The Log
Ice Spirit Guards Lumberjack
Earthquake
Guards
Arrows
Ice Spirit Minions Guards
Royal Delivery
Ice Spirit Minions Valkyrie Wizard Guards Balloon Lumberjack
Fireball
Minions Wizard Balloon Lumberjack
Poison
Minions Wizard Guards Balloon
Lightning
Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Guards Valkyrie Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Guards

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Valkyrie Balloon Guards Lumberjack
Zap
Ice Spirit Balloon Minions Valkyrie Guards Lumberjack
Minions
Ice Spirit Zap Valkyrie Balloon Lumberjack
Valkyrie
Ice Spirit Balloon Lumberjack Zap Minions Wizard
Wizard
Valkyrie Balloon Lumberjack
Guards
Ice Spirit Zap Lumberjack
Balloon
Ice Spirit Zap Valkyrie Lumberjack Minions Wizard
Lumberjack
Valkyrie Balloon Ice Spirit Zap Minions Wizard Guards

Defense Synergies 2 15

Ice Spirit
Zap Minions Valkyrie Wizard Guards Lumberjack
Zap
Ice Spirit Minions Valkyrie Guards Lumberjack
Minions
Valkyrie Ice Spirit Zap Lumberjack
Valkyrie
Minions Ice Spirit Zap Wizard Lumberjack
Wizard
Ice Spirit Valkyrie Guards Lumberjack
Guards
Ice Spirit Zap Wizard Lumberjack
Balloon
Lumberjack
Ice Spirit Zap Minions Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard
Lumberjack Ice Spirit Zap Minions Valkyrie
Lumberjack Minions Valkyrie
Lumberjack Minions Valkyrie Guards
Valkyrie Lumberjack
Zap Minions Valkyrie Guards Lumberjack
Minions Ice Spirit Zap Wizard
Zap Valkyrie
Minions Lumberjack
Guards Ice Spirit Valkyrie Lumberjack
Minions Valkyrie Guards Zap Wizard Lumberjack
Minions Zap Wizard
Lumberjack Ice Spirit Zap Minions Valkyrie Wizard Guards
Valkyrie Wizard Ice Spirit Zap Minions Guards Lumberjack
Lumberjack
Ice Spirit Zap Lumberjack
Wizard Minions Valkyrie Lumberjack
Ice Spirit Zap Minions Valkyrie Wizard Guards Lumberjack
Zap Valkyrie Wizard Ice Spirit Minions Guards Lumberjack
Lumberjack
Valkyrie Wizard Minions Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Zap
Zap Valkyrie Wizard Lumberjack
Guards Lumberjack Ice Spirit Zap Minions Valkyrie
Valkyrie Guards Lumberjack Zap
Valkyrie Guards Lumberjack
Wizard Ice Spirit Zap Minions
Guards Minions Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Ice Spirit Minions Valkyrie
Guards
Minions Valkyrie Guards Lumberjack
Zap Valkyrie Guards
Valkyrie Wizard Guards Lumberjack
Wizard Valkyrie
Guards Ice Spirit Zap Minions Valkyrie Lumberjack
Minions Valkyrie Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap
Valkyrie Guards
Wizard Zap Valkyrie
Wizard Ice Spirit Zap Minions
Wizard
Ice Spirit Zap Wizard
Zap Wizard
Minions Guards Lumberjack
Zap Valkyrie Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard
Zap Valkyrie Wizard
Minions
Wizard
Zap
Zap Ice Spirit Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Ice Spirit Minions Wizard Guards
Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit Minions Guards
Zap Wizard
Valkyrie Wizard Lumberjack
Zap Wizard
Zap
Zap Ice Spirit Minions Guards
Zap
Zap

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