My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Mega Minion Wizard Dark Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince
Giant Snowball
Minions Tombstone Mega Minion
Zap
Minions Tombstone Dark Prince X-Bow
Barbarian Barrel
Ice Spirit Tombstone Wizard Dark Prince X-Bow
The Log
Ice Spirit Tombstone Dark Prince X-Bow
Earthquake
Tombstone X-Bow
Arrows
Ice Spirit Minions Tombstone
Royal Delivery
Ice Spirit Minions Mega Minion Wizard Dark Prince
Fireball
Minions Tombstone Mega Minion Wizard X-Bow
Poison
Minions Tombstone Mega Minion Wizard X-Bow
Lightning
Tombstone Mega Minion Wizard Dark Prince X-Bow
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Mega Minion Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Tombstone Mega Minion Dark Prince Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Tombstone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Mega Minion Dark Prince X-Bow
Zap
Ice Spirit Mega Minion X-Bow Minions Dark Prince
Minions
Ice Spirit Zap Dark Prince
Tombstone
Mega Minion
Zap Ice Spirit X-Bow
Wizard
Dark Prince
Dark Prince
Ice Spirit Zap Minions Wizard X-Bow
X-Bow
Zap Ice Spirit Mega Minion Dark Prince

Defense Synergies 3 19

Ice Spirit
Zap X-Bow Minions Tombstone Mega Minion Wizard Dark Prince
Zap
Ice Spirit Mega Minion Minions Tombstone Dark Prince X-Bow
Minions
Ice Spirit Zap Tombstone Dark Prince X-Bow
Tombstone
Ice Spirit Zap Minions Mega Minion Wizard X-Bow
Mega Minion
Zap Ice Spirit Tombstone Wizard Dark Prince X-Bow
Wizard
Ice Spirit Tombstone Mega Minion Dark Prince
Dark Prince
Ice Spirit Zap Minions Mega Minion Wizard
X-Bow
Ice Spirit Zap Minions Tombstone Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Mega Minion Wizard X-Bow
Ice Spirit Zap Minions Tombstone Mega Minion Dark Prince X-Bow
Minions Tombstone Mega Minion Dark Prince
Minions Tombstone Mega Minion Dark Prince
Tombstone Dark Prince X-Bow
Zap Minions Mega Minion Dark Prince X-Bow
Minions Mega Minion Ice Spirit Zap Tombstone Wizard X-Bow
Zap X-Bow
Minions Tombstone X-Bow
Ice Spirit Dark Prince
Minions Zap Tombstone Mega Minion Wizard Dark Prince X-Bow
Minions Mega Minion Zap Wizard
Tombstone Ice Spirit Zap Minions Wizard Dark Prince X-Bow
Wizard Ice Spirit Zap Minions Tombstone Mega Minion Dark Prince X-Bow
Tombstone X-Bow
Ice Spirit Zap X-Bow
Wizard Minions Tombstone Dark Prince X-Bow
Ice Spirit Tombstone Zap Minions Mega Minion Wizard Dark Prince X-Bow
Zap Wizard Ice Spirit Minions Tombstone Mega Minion Dark Prince
Wizard Dark Prince Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Dark Prince X-Bow
Zap Mega Minion Wizard X-Bow
Tombstone Ice Spirit Zap Minions Dark Prince
Dark Prince Zap X-Bow
Tombstone Dark Prince
Wizard Ice Spirit Zap Minions
Dark Prince Minions Tombstone Mega Minion
Dark Prince
Zap Ice Spirit Minions Tombstone Mega Minion Dark Prince X-Bow
Tombstone Mega Minion
Minions Tombstone Mega Minion Dark Prince
Zap Dark Prince
Dark Prince Tombstone Wizard
Wizard
Tombstone Ice Spirit Zap Minions Mega Minion Dark Prince X-Bow
Minions Zap Mega Minion Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Zap X-Bow
X-Bow
Dark Prince
Wizard Zap Dark Prince
Wizard Ice Spirit Zap Minions Mega Minion
Wizard
X-Bow Ice Spirit Zap Wizard
Zap Wizard X-Bow
Minions X-Bow
Zap Wizard Dark Prince X-Bow
Zap Wizard
Minions X-Bow
Zap X-Bow
X-Bow Zap Wizard
Wizard X-Bow
Minions
Zap Mega Minion Wizard Dark Prince X-Bow
Zap Wizard X-Bow
Minions X-Bow
Wizard
X-Bow
Zap X-Bow
Zap Ice Spirit Wizard Dark Prince
Mega Minion
X-Bow Zap Wizard
Zap Wizard X-Bow
Zap X-Bow
Zap Wizard X-Bow
Zap Ice Spirit Minions Mega Minion Wizard
Mega Minion
Zap Wizard X-Bow
Zap Ice Spirit
Wizard
Zap Ice Spirit Minions Tombstone Dark Prince X-Bow
Zap Mega Minion Wizard
Mega Minion Wizard Dark Prince
Zap Wizard
Zap
Mega Minion Dark Prince
Zap Ice Spirit Minions
Zap
Zap Dark Prince X-Bow

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