My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Lava Hound
Giant Snowball
Minions Baby Dragon Electro Dragon Lava Hound
Zap
Minions Lava Hound
Barbarian Barrel
Ice Spirit
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit Minions Lava Hound
Royal Delivery
Ice Spirit Minions Baby Dragon Electro Dragon Lava Hound
Fireball
Minions Baby Dragon Electro Dragon Lava Hound
Poison
Minions Electro Dragon Lava Hound
Lightning
Baby Dragon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon Poison Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Minions Baby Dragon Poison Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Minions

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Baby Dragon
Zap
Ice Spirit Minions Baby Dragon Poison Electro Dragon The Log Lava Hound
Minions
Ice Spirit Lava Hound Zap Baby Dragon
Baby Dragon
Lava Hound Ice Spirit Zap Minions Poison Electro Dragon
Poison
Lava Hound Zap Baby Dragon Electro Dragon The Log
Electro Dragon
Lava Hound Zap Baby Dragon Poison
The Log
Zap Poison
Lava Hound
Minions Baby Dragon Poison Electro Dragon Zap

Defense Synergies 1 16

Ice Spirit
Zap Minions Baby Dragon Poison Electro Dragon The Log
Zap
Ice Spirit Minions Baby Dragon Poison Electro Dragon The Log
Minions
Ice Spirit Zap Baby Dragon The Log
Baby Dragon
Ice Spirit Zap Minions Electro Dragon The Log
Poison
Ice Spirit Zap The Log
Electro Dragon
Ice Spirit Zap Baby Dragon The Log
The Log
Ice Spirit Zap Minions Baby Dragon Poison Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon Electro Dragon The Log
Ice Spirit Zap Minions Electro Dragon The Log
Minions Electro Dragon
Minions Electro Dragon
Poison The Log
The Log Zap Minions Baby Dragon Electro Dragon
Minions Ice Spirit Zap Baby Dragon Poison Electro Dragon
Zap Baby Dragon Poison Electro Dragon The Log
Minions
Ice Spirit
Minions Poison Zap Baby Dragon Electro Dragon The Log
Minions Zap Baby Dragon Poison Electro Dragon
Ice Spirit Zap Minions Electro Dragon The Log
Ice Spirit Zap Minions Baby Dragon Poison Electro Dragon The Log
Ice Spirit Zap The Log
Minions Poison Electro Dragon
Ice Spirit Zap Minions Baby Dragon Electro Dragon The Log
Zap Baby Dragon Poison The Log Ice Spirit Minions Electro Dragon
Minions Baby Dragon Poison Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Poison Zap Baby Dragon Electro Dragon The Log
Ice Spirit Zap Minions Electro Dragon The Log
Zap The Log
Poison Ice Spirit Zap Minions Baby Dragon Electro Dragon
Minions
Zap Electro Dragon Ice Spirit Minions Baby Dragon Poison The Log
Minions Electro Dragon
Zap Poison The Log
Baby Dragon Electro Dragon
Electro Dragon Ice Spirit Zap Minions Baby Dragon Poison The Log
Minions Poison Zap Baby Dragon Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Electro Dragon The Log
Poison Zap Baby Dragon Electro Dragon The Log
Baby Dragon Poison Electro Dragon The Log
Poison The Log
Poison Zap Baby Dragon The Log
Poison Ice Spirit Zap Minions Baby Dragon Electro Dragon
Baby Dragon Poison The Log
Poison The Log Ice Spirit Zap Baby Dragon Electro Dragon
Poison The Log Zap Electro Dragon
Minions Poison Electro Dragon
Poison Zap Electro Dragon The Log
Poison Zap Baby Dragon Electro Dragon
Poison Baby Dragon The Log
Minions Baby Dragon Poison Electro Dragon
Zap Baby Dragon Poison The Log
Zap Baby Dragon Poison Electro Dragon The Log
Baby Dragon Poison Electro Dragon The Log
Poison
Minions
Zap Baby Dragon Poison Electro Dragon The Log
Zap Baby Dragon Poison Electro Dragon The Log
Minions Baby Dragon Poison The Log
Poison
The Log
Zap Baby Dragon Poison Electro Dragon The Log
Zap Poison The Log Ice Spirit Baby Dragon Electro Dragon
Poison The Log Zap Baby Dragon Electro Dragon
Zap Baby Dragon Poison Electro Dragon The Log
Poison Zap Baby Dragon The Log
Poison Zap Baby Dragon Electro Dragon
Zap Electro Dragon Ice Spirit Minions Poison
Poison Zap Electro Dragon The Log
Zap Ice Spirit Poison Electro Dragon
Poison The Log
Zap Ice Spirit Minions Electro Dragon
Poison Zap Baby Dragon Electro Dragon
The Log
Poison Baby Dragon Electro Dragon
The Log Zap Baby Dragon Poison Electro Dragon
Zap Poison
Electro Dragon
Zap Electro Dragon Ice Spirit Minions Baby Dragon Poison The Log
Zap Poison Electro Dragon
Poison Electro Dragon Zap Baby Dragon The Log

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