My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Sparky
Giant Snowball
Guards Miner
Zap
Guards Sparky
Barbarian Barrel
Ice Spirit Guards Electro Wizard Sparky
The Log
Ice Spirit Mini P.E.K.K.A Guards Sparky
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Mini P.E.K.K.A Guards Miner Electro Wizard Sparky
Fireball
Electro Wizard Sparky
Poison
Guards Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards Poison Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Guards Miner Mini P.E.K.K.A Poison Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Guards Miner

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Sparky Mini P.E.K.K.A Guards Miner
Zap
Ice Spirit Miner Electro Wizard Sparky Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A
Sparky Ice Spirit Zap Electro Wizard
Guards
Miner Ice Spirit Zap
Poison
Miner Zap
Miner
Zap Guards Poison Ice Spirit Electro Wizard Sparky
Electro Wizard
Zap Mini P.E.K.K.A Miner Sparky
Sparky
Ice Spirit Zap Mini P.E.K.K.A Miner Electro Wizard

Defense Synergies 6 14

Ice Spirit
Zap Mini P.E.K.K.A Sparky Guards Poison Miner Electro Wizard
Zap
Ice Spirit Mini P.E.K.K.A Electro Wizard Guards Poison Miner Sparky
Mini P.E.K.K.A
Ice Spirit Zap Electro Wizard Guards
Guards
Ice Spirit Zap Mini P.E.K.K.A Poison Electro Wizard Sparky
Poison
Ice Spirit Zap Guards Electro Wizard Sparky
Miner
Ice Spirit Zap
Electro Wizard
Zap Mini P.E.K.K.A Ice Spirit Guards Poison
Sparky
Ice Spirit Zap Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Mini P.E.K.K.A Sparky Ice Spirit Zap Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A Sparky Guards Electro Wizard
Mini P.E.K.K.A Poison Sparky
Zap Guards Electro Wizard
Electro Wizard Ice Spirit Zap Poison
Zap Poison Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Guards Ice Spirit Mini P.E.K.K.A Miner Electro Wizard Sparky
Guards Poison Electro Wizard Zap
Zap Poison Electro Wizard
Mini P.E.K.K.A Sparky Ice Spirit Zap Guards Electro Wizard
Sparky Ice Spirit Zap Mini P.E.K.K.A Guards Poison Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Ice Spirit Zap Mini P.E.K.K.A Electro Wizard Sparky
Sparky Mini P.E.K.K.A Poison Electro Wizard
Ice Spirit Zap Guards Electro Wizard
Zap Poison Ice Spirit Guards Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A Guards Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Electro Wizard Sparky
Poison Electro Wizard Zap Mini P.E.K.K.A Miner
Guards Ice Spirit Zap Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Guards Zap Electro Wizard Sparky
Mini P.E.K.K.A Guards Sparky
Poison Ice Spirit Zap Electro Wizard
Mini P.E.K.K.A Guards Sparky Electro Wizard
Mini P.E.K.K.A Sparky
Zap Electro Wizard Ice Spirit Mini P.E.K.K.A Poison Sparky
Guards Sparky
Mini P.E.K.K.A Guards Sparky
Zap Guards Poison Electro Wizard
Mini P.E.K.K.A Guards Sparky
Sparky
Guards Electro Wizard Sparky Ice Spirit Zap Mini P.E.K.K.A Poison
Poison Zap Mini P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Sparky
Poison Zap Miner Electro Wizard
Poison Miner Sparky
Guards Poison Sparky
Poison Zap Sparky
Poison Ice Spirit Zap
Poison Sparky
Poison Ice Spirit Zap
Poison Miner Zap
Mini P.E.K.K.A Guards Poison Electro Wizard Sparky
Poison Miner Zap Electro Wizard Sparky
Poison Zap
Poison Miner Sparky
Poison
Zap Poison Sparky
Zap Poison Sparky
Poison Sparky
Poison Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Poison Electro Wizard Sparky
Zap Poison Miner
Poison Sparky
Poison
Sparky
Zap Poison
Zap Poison Ice Spirit Sparky
Poison Miner Zap Electro Wizard Sparky
Zap Poison Miner Sparky
Poison Miner Zap Sparky
Poison Zap Electro Wizard Sparky
Zap Electro Wizard Ice Spirit Guards Poison
Mini P.E.K.K.A Sparky
Poison Zap Miner Sparky
Zap Ice Spirit Poison Electro Wizard Sparky
Sparky
Poison Sparky
Zap Electro Wizard Ice Spirit Guards
Poison Zap Electro Wizard
Poison Miner Mini P.E.K.K.A Electro Wizard Sparky
Zap Poison
Zap Poison Sparky
Sparky
Zap Ice Spirit Guards Poison Electro Wizard Sparky
Zap Poison Electro Wizard
Poison Zap Miner Electro Wizard Sparky

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