My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Mega Minion Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Mega Minion
Zap
Archers
Barbarian Barrel
Ice Spirit Archers
The Log
Ice Spirit Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Mega Minion Mini P.E.K.K.A
Fireball
Archers Mega Minion
Poison
Archers Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Archers Mega Minion Fireball Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Archers

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Archers Mega Minion Mini P.E.K.K.A Giant
Zap
Ice Spirit Mega Minion Fireball Giant Archers Mini P.E.K.K.A The Log
Archers
Ice Spirit Zap Mini P.E.K.K.A Giant
Mega Minion
Zap Giant Ice Spirit Fireball
Fireball
Zap Mega Minion Giant The Log
Mini P.E.K.K.A
Giant Ice Spirit Zap Archers The Log
Giant
Zap Mega Minion Mini P.E.K.K.A Ice Spirit Archers Fireball The Log
The Log
Zap Fireball Mini P.E.K.K.A Giant

Defense Synergies 7 11

Ice Spirit
Zap Mini P.E.K.K.A Archers Mega Minion Fireball The Log
Zap
Ice Spirit Mega Minion Fireball Mini P.E.K.K.A Archers The Log
Archers
Ice Spirit Zap Mega Minion Mini P.E.K.K.A The Log
Mega Minion
Zap Ice Spirit Archers The Log
Fireball
Zap The Log Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap The Log Archers Fireball
Giant
The Log
Fireball Mini P.E.K.K.A Ice Spirit Zap Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log
Mini P.E.K.K.A Ice Spirit Zap Mega Minion The Log
Mini P.E.K.K.A Archers Mega Minion
Mini P.E.K.K.A Mega Minion
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Archers Mega Minion
Mega Minion Ice Spirit Zap Archers Fireball
Zap Fireball The Log
Mini P.E.K.K.A
Ice Spirit Archers Mini P.E.K.K.A
Archers Zap Mega Minion Fireball The Log
Mega Minion Zap Archers Fireball
Mini P.E.K.K.A Ice Spirit Zap Fireball The Log
Fireball Ice Spirit Zap Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A
Ice Spirit Fireball Zap Archers Mega Minion The Log
Zap The Log Ice Spirit Archers Mega Minion Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mega Minion Mini P.E.K.K.A The Log
Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A
Fireball Ice Spirit Zap Archers
Mini P.E.K.K.A Archers Mega Minion Fireball
Mini P.E.K.K.A
Zap Ice Spirit Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Fireball
Archers Fireball
Ice Spirit Zap Archers Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Archers Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Mega Minion
Archers The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball
Mega Minion
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Fireball
Zap Ice Spirit Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Archers Fireball
Fireball Zap Archers Mega Minion
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Mega Minion
Zap Ice Spirit Fireball The Log
Zap Fireball
Zap Fireball The Log

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