My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Baby Dragon Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Ice Spirit Goblin Gang Night Witch
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Night Witch
Royal Delivery
Ice Spirit Goblin Gang Baby Dragon Night Witch
Fireball
Goblin Gang Baby Dragon Night Witch
Poison
Goblin Gang Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Tornado Baby Dragon Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Baby Dragon Golem Night Witch
Zap
Ice Spirit Tornado Baby Dragon Golem Night Witch
Goblin Gang
Baby Dragon Golem
Tornado
Zap Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem Ice Spirit Zap Goblin Gang Lightning
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Night Witch Ice Spirit Zap Goblin Gang Tornado
Night Witch
Golem Ice Spirit Zap Tornado

Defense Synergies 2 8

Ice Spirit
Zap Goblin Gang Tornado Baby Dragon Night Witch
Zap
Ice Spirit Goblin Gang Tornado Baby Dragon Night Witch
Goblin Gang
Ice Spirit Zap
Tornado
Ice Spirit Zap Baby Dragon
Baby Dragon
Ice Spirit Zap Tornado
Lightning
Golem
Night Witch
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Baby Dragon
Ice Spirit Zap Goblin Gang Night Witch
Goblin Gang Tornado Lightning Night Witch
Night Witch Goblin Gang
Lightning Tornado
Goblin Gang Tornado Zap Baby Dragon Night Witch
Tornado Lightning Ice Spirit Zap Goblin Gang Baby Dragon Night Witch
Lightning Zap Baby Dragon
Goblin Gang Tornado Night Witch
Goblin Gang Tornado Ice Spirit Night Witch
Goblin Gang Zap Tornado Baby Dragon Night Witch
Zap Goblin Gang Tornado Baby Dragon Night Witch
Night Witch Ice Spirit Zap Goblin Gang Lightning
Ice Spirit Zap Goblin Gang Tornado Baby Dragon Night Witch
Goblin Gang
Tornado Ice Spirit Zap Goblin Gang Lightning
Goblin Gang Tornado Night Witch
Ice Spirit Zap Goblin Gang Tornado Baby Dragon Night Witch
Zap Tornado Baby Dragon Ice Spirit
Tornado
Goblin Gang Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Baby Dragon Lightning
Goblin Gang Ice Spirit Zap Lightning
Goblin Gang Lightning Zap Tornado Night Witch
Goblin Gang Night Witch
Ice Spirit Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Lightning Night Witch
Zap Lightning Ice Spirit Tornado Baby Dragon
Goblin Gang
Lightning Zap Tornado
Lightning Goblin Gang Night Witch
Baby Dragon
Goblin Gang Ice Spirit Zap Tornado Baby Dragon Lightning Night Witch
Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Tornado Baby Dragon
Lightning Baby Dragon
Lightning
Zap Baby Dragon
Ice Spirit Zap Tornado Baby Dragon
Tornado Baby Dragon
Ice Spirit Zap Tornado Baby Dragon Lightning
Zap Tornado Lightning
Lightning Goblin Gang Tornado Night Witch
Lightning Zap Tornado
Lightning Zap Tornado Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Lightning Night Witch
Lightning Zap Baby Dragon
Lightning Zap Tornado Baby Dragon
Lightning Baby Dragon Night Witch
Lightning Tornado
Tornado Lightning
Lightning Zap Baby Dragon
Zap Tornado Ice Spirit Baby Dragon
Zap Tornado Baby Dragon Lightning
Lightning Zap Tornado Baby Dragon
Lightning Zap Tornado Baby Dragon
Lightning Zap Tornado Baby Dragon Night Witch
Zap Lightning Ice Spirit
Lightning Night Witch
Lightning Zap Night Witch
Zap Lightning Ice Spirit
Lightning
Zap Lightning Ice Spirit Goblin Gang Night Witch
Lightning Zap Tornado Baby Dragon
Lightning Goblin Gang Baby Dragon
Zap Baby Dragon Lightning
Lightning Zap Tornado
Zap Ice Spirit Goblin Gang Tornado Baby Dragon Lightning
Zap Tornado Lightning
Lightning Zap Tornado Baby Dragon

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