My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Minion Horde Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Fire Spirit Minion Horde Hog Rider Balloon
Zap
Fire Spirit Minion Horde Balloon
Barbarian Barrel
Fire Spirit Ice Spirit Valkyrie
The Log
Fire Spirit Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Ice Spirit Minion Horde
Royal Delivery
Fire Spirit Ice Spirit Minion Horde Valkyrie Hog Rider Balloon
Fireball
Minion Horde Hog Rider Balloon
Poison
Minion Horde Balloon
Lightning
Valkyrie Balloon
Rocket
Minion Horde Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Arrows Valkyrie Hog Rider Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Arrows

Attack Synergies 13 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Balloon
Ice Spirit
Zap Valkyrie Hog Rider Balloon Minion Horde
Zap
Ice Spirit Arrows Hog Rider Balloon Fire Spirit Minion Horde Valkyrie
Arrows
Zap Hog Rider Balloon
Minion Horde
Ice Spirit Zap Hog Rider
Valkyrie
Fire Spirit Ice Spirit Hog Rider Balloon Zap
Hog Rider
Fire Spirit Ice Spirit Zap Arrows Valkyrie Minion Horde Balloon
Balloon
Ice Spirit Zap Arrows Valkyrie Fire Spirit Hog Rider

Defense Synergies 1 9

Fire Spirit
Ice Spirit Zap Valkyrie
Ice Spirit
Zap Fire Spirit Minion Horde Valkyrie
Zap
Ice Spirit Fire Spirit Arrows Minion Horde Valkyrie
Arrows
Zap Valkyrie
Minion Horde
Ice Spirit Zap
Valkyrie
Fire Spirit Ice Spirit Zap Arrows
Hog Rider
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie
Minion Horde Ice Spirit Zap Valkyrie
Minion Horde Fire Spirit Valkyrie
Minion Horde Valkyrie
Arrows Valkyrie
Arrows Fire Spirit Zap Valkyrie
Minion Horde Fire Spirit Ice Spirit Zap Arrows
Zap Arrows Valkyrie
Minion Horde
Fire Spirit Ice Spirit Minion Horde Valkyrie
Minion Horde Valkyrie Zap Arrows
Arrows Minion Horde Zap
Minion Horde Fire Spirit Ice Spirit Zap Valkyrie
Fire Spirit Valkyrie Ice Spirit Zap Arrows Minion Horde
Minion Horde
Minion Horde Ice Spirit Zap
Minion Horde Arrows Valkyrie
Fire Spirit Ice Spirit Arrows Zap Minion Horde Valkyrie
Zap Arrows Valkyrie Fire Spirit Ice Spirit
Valkyrie Fire Spirit Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Arrows Valkyrie
Ice Spirit Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde
Minion Horde Valkyrie
Fire Spirit Arrows Ice Spirit Zap Minion Horde
Minion Horde Valkyrie
Minion Horde Valkyrie
Zap Minion Horde Ice Spirit Valkyrie
Minion Horde
Minion Horde Valkyrie
Zap Arrows Valkyrie
Minion Horde Valkyrie
Minion Horde Valkyrie
Ice Spirit Zap Minion Horde Valkyrie
Arrows Valkyrie Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows Zap
Arrows Minion Horde
Arrows Valkyrie
Fire Spirit Zap Arrows Minion Horde Valkyrie
Arrows Fire Spirit Ice Spirit Zap Minion Horde
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Ice Spirit Zap
Arrows Zap
Fire Spirit Minion Horde
Zap Arrows Minion Horde Valkyrie
Fire Spirit Zap Arrows
Fire Spirit
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Fire Spirit Zap Arrows
Fire Spirit Zap Arrows Valkyrie
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Fire Spirit Ice Spirit Valkyrie
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Ice Spirit Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Fire Spirit Ice Spirit
Fire Spirit Zap Arrows
Arrows
Minion Horde Valkyrie
Arrows Zap
Zap Arrows
Minion Horde
Zap Ice Spirit Minion Horde
Zap
Zap

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