My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
RIP
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Ice Spirit Valkyrie
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Hog Rider
Fireball
Hog Rider
Poison
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Tornado Valkyrie Hog Rider Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Tornado

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Giant
Zap
Ice Spirit Hog Rider Giant Tornado Valkyrie The Log
Valkyrie
Ice Spirit Hog Rider Zap Giant Tornado
Hog Rider
Ice Spirit Zap Valkyrie The Log Giant Rocket Tornado
Giant
Zap Ice Spirit Valkyrie Hog Rider Rocket Tornado The Log
Rocket
Tornado Hog Rider Giant
Tornado
Zap Rocket Valkyrie Hog Rider Giant The Log
The Log
Hog Rider Zap Giant Tornado

Defense Synergies 2 11

Ice Spirit
Zap Valkyrie Rocket Tornado The Log
Zap
Ice Spirit Valkyrie Tornado The Log
Valkyrie
Ice Spirit Zap Tornado The Log
Hog Rider
Giant
Rocket
Tornado Ice Spirit The Log
Tornado
Rocket Ice Spirit Zap Valkyrie The Log
The Log
Ice Spirit Zap Valkyrie Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie The Log
Ice Spirit Zap Valkyrie The Log
Rocket Tornado Valkyrie
Valkyrie
Valkyrie Rocket Tornado The Log
Tornado The Log Zap Valkyrie
Rocket Tornado Ice Spirit Zap
Rocket Zap Valkyrie The Log
Tornado
Tornado Ice Spirit Valkyrie
Valkyrie Zap Tornado The Log
Zap Tornado
Ice Spirit Zap Valkyrie Rocket The Log
Valkyrie Rocket Ice Spirit Zap Tornado The Log
Rocket Tornado Ice Spirit Zap The Log
Valkyrie Tornado
Ice Spirit Zap Valkyrie Tornado The Log
Zap Valkyrie Tornado The Log Ice Spirit
Tornado
Valkyrie The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Rocket The Log
Ice Spirit Zap Valkyrie Rocket The Log
Valkyrie Rocket Zap Tornado The Log
Valkyrie
Rocket Ice Spirit Zap Tornado
Rocket Valkyrie
Valkyrie
Zap Rocket Ice Spirit Valkyrie Tornado The Log
Valkyrie
Rocket Zap Valkyrie Tornado The Log
Rocket Valkyrie
Valkyrie
Ice Spirit Zap Valkyrie Rocket Tornado The Log
Valkyrie Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
Zap Tornado The Log
Rocket The Log
Valkyrie Rocket The Log
Rocket Zap Valkyrie The Log
Ice Spirit Zap Rocket Tornado
Tornado The Log
The Log Ice Spirit Zap Tornado
The Log Zap Tornado
Rocket Tornado
Rocket Zap Valkyrie Tornado The Log
Zap Rocket Tornado
Rocket The Log
Rocket
Zap The Log
Rocket Zap The Log
Rocket The Log
Rocket Tornado
Rocket
Rocket Zap The Log
Rocket Zap Valkyrie Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Zap The Log
Zap Tornado The Log Ice Spirit Valkyrie
The Log Zap Tornado
Zap Tornado The Log
Rocket Zap Tornado The Log
Zap Tornado
Zap Rocket Ice Spirit
Zap Rocket The Log
Zap Rocket Ice Spirit
Rocket The Log
Zap Ice Spirit Rocket
Rocket Zap Tornado
The Log
Valkyrie Rocket
The Log Zap
Rocket Zap Tornado
Zap Ice Spirit Rocket Tornado The Log
Zap Rocket Tornado
Zap Rocket Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: