My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Ice Spirit Electro Wizard
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Hog Rider Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Hog Rider Baby Dragon Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Hog Rider

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Baby Dragon
Zap
Ice Spirit Hog Rider P.E.K.K.A Electro Wizard Baby Dragon The Log
Hog Rider
Ice Spirit Zap Lightning The Log Baby Dragon Electro Wizard
Baby Dragon
Ice Spirit Zap Hog Rider Lightning P.E.K.K.A Electro Wizard
Lightning
Hog Rider Baby Dragon
P.E.K.K.A
Ice Spirit Zap Electro Wizard Baby Dragon The Log
The Log
Hog Rider Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider Baby Dragon

Defense Synergies 3 12

Ice Spirit
Zap Baby Dragon P.E.K.K.A The Log Electro Wizard
Zap
Ice Spirit Electro Wizard Baby Dragon P.E.K.K.A The Log
Hog Rider
Baby Dragon
Ice Spirit Zap P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Ice Spirit Zap Baby Dragon Electro Wizard
The Log
P.E.K.K.A Ice Spirit Zap Baby Dragon Lightning Electro Wizard
Electro Wizard
Zap Ice Spirit P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Baby Dragon The Log Electro Wizard
P.E.K.K.A Ice Spirit Zap The Log Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A The Log
The Log Zap Baby Dragon Electro Wizard
Lightning Electro Wizard Ice Spirit Zap Baby Dragon
Lightning Zap Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Ice Spirit Electro Wizard
Electro Wizard Zap Baby Dragon The Log
Zap Baby Dragon Electro Wizard
P.E.K.K.A Ice Spirit Zap Lightning The Log Electro Wizard
Ice Spirit Zap Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Zap Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Zap Baby Dragon The Log Electro Wizard
Zap Baby Dragon The Log Ice Spirit Electro Wizard
P.E.K.K.A Electro Wizard
Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Baby Dragon Lightning The Log
P.E.K.K.A Ice Spirit Zap Lightning The Log Electro Wizard
Lightning P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Ice Spirit Zap Baby Dragon Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Ice Spirit Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap The Log Electro Wizard
Lightning P.E.K.K.A
Baby Dragon
Electro Wizard Ice Spirit Zap Baby Dragon Lightning P.E.K.K.A The Log
Zap Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning The Log
Zap Baby Dragon The Log
Ice Spirit Zap Baby Dragon
Baby Dragon The Log
The Log Ice Spirit Zap Baby Dragon Lightning
The Log Zap Lightning
Lightning Electro Wizard
Lightning Zap The Log Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning
Lightning Zap Baby Dragon The Log Electro Wizard
Lightning Zap Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning The Log
Lightning Zap Baby Dragon The Log
Zap The Log Ice Spirit Baby Dragon
The Log Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon Electro Wizard
Zap Lightning Electro Wizard Ice Spirit
Lightning
Lightning Zap The Log
Zap Lightning Ice Spirit Electro Wizard
P.E.K.K.A
Lightning The Log
Zap Lightning Electro Wizard Ice Spirit
Lightning Zap Baby Dragon Electro Wizard
The Log
Lightning Baby Dragon Electro Wizard
The Log Zap Baby Dragon Lightning
Lightning Zap
P.E.K.K.A
Zap Ice Spirit Baby Dragon Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: