My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem X-Bow Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Ice Golem X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang X-Bow
Barbarian Barrel
Ice Spirit Goblin Gang X-Bow Ice Wizard
The Log
Ice Spirit Goblin Gang X-Bow
Earthquake
Goblin Gang X-Bow
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Ice Wizard
Fireball
Goblin Gang X-Bow Ice Wizard
Poison
Goblin Gang X-Bow Ice Wizard
Lightning
Ice Golem X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Rocket Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Rocket Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Goblin Gang Ice Wizard Rocket X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap X-Bow Mega Knight
Zap
Ice Spirit X-Bow Ice Golem Ice Wizard Mega Knight
Goblin Gang
Ice Golem X-Bow
Ice Golem
Goblin Gang X-Bow Zap
Rocket
X-Bow
X-Bow
Zap Ice Golem Ice Spirit Goblin Gang Rocket Ice Wizard
Ice Wizard
Zap X-Bow
Mega Knight
Ice Spirit Zap

Defense Synergies 5 15

Ice Spirit
Zap Goblin Gang X-Bow Ice Golem Rocket Ice Wizard Mega Knight
Zap
Ice Spirit Mega Knight Goblin Gang Ice Golem X-Bow Ice Wizard
Goblin Gang
Ice Spirit Zap Ice Golem X-Bow Ice Wizard
Ice Golem
X-Bow Ice Spirit Zap Goblin Gang Ice Wizard Mega Knight
Rocket
Ice Spirit
X-Bow
Ice Spirit Ice Golem Zap Goblin Gang Ice Wizard
Ice Wizard
Ice Spirit Zap Goblin Gang Ice Golem X-Bow Mega Knight
Mega Knight
Zap Ice Spirit Ice Golem Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Ice Golem X-Bow
Ice Spirit Zap Goblin Gang X-Bow Ice Wizard Mega Knight
Goblin Gang Rocket Mega Knight Ice Wizard
Goblin Gang Ice Wizard Mega Knight
Rocket X-Bow Mega Knight
Goblin Gang Zap X-Bow Ice Wizard Mega Knight
Rocket Ice Spirit Zap Goblin Gang X-Bow Ice Wizard
Rocket Zap Ice Golem X-Bow Mega Knight
Goblin Gang X-Bow Ice Wizard
Goblin Gang Ice Spirit Ice Golem Ice Wizard Mega Knight
Goblin Gang Ice Wizard Zap Ice Golem X-Bow Mega Knight
Zap Goblin Gang Ice Wizard
Mega Knight Ice Spirit Zap Goblin Gang Rocket X-Bow Ice Wizard
Rocket Mega Knight Ice Spirit Zap Goblin Gang X-Bow
Goblin Gang X-Bow Mega Knight
Rocket Ice Spirit Zap Goblin Gang X-Bow Mega Knight
Mega Knight Goblin Gang X-Bow
Ice Spirit Mega Knight Zap Goblin Gang X-Bow Ice Wizard
Zap Ice Spirit Ice Golem Ice Wizard Mega Knight
Goblin Gang Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Ice Golem X-Bow
Zap Goblin Gang Ice Golem Rocket X-Bow Mega Knight
Goblin Gang Mega Knight Ice Spirit Zap Ice Golem Rocket
Goblin Gang Rocket Mega Knight Zap Ice Golem X-Bow
Goblin Gang Mega Knight
Rocket Ice Spirit Zap Goblin Gang Ice Golem Ice Wizard
Goblin Gang Rocket Ice Golem Ice Wizard
Mega Knight
Zap Rocket Mega Knight Ice Spirit Ice Golem X-Bow
Goblin Gang
Mega Knight
Rocket Mega Knight Zap
Rocket Mega Knight Goblin Gang Ice Golem
Mega Knight
Goblin Gang Ice Spirit Zap Ice Golem Rocket X-Bow
Mega Knight Zap Ice Golem Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket X-Bow
Zap X-Bow Ice Wizard
Rocket X-Bow
Ice Golem Rocket
Rocket Zap Mega Knight
Ice Spirit Zap Ice Golem Rocket Ice Wizard
X-Bow Ice Spirit Zap Ice Golem Ice Wizard
Zap X-Bow
Rocket Goblin Gang X-Bow
Rocket Zap X-Bow
Zap Rocket
Rocket Ice Golem
Rocket X-Bow
Zap Ice Golem X-Bow
Rocket X-Bow Zap
Rocket X-Bow Mega Knight
Rocket
Rocket
Rocket Zap X-Bow Mega Knight
Rocket Zap X-Bow Mega Knight
Rocket X-Bow Mega Knight
Rocket
Rocket X-Bow
Rocket Zap X-Bow
Zap Ice Golem Ice Spirit Ice Wizard Mega Knight
X-Bow Zap Ice Wizard
Zap X-Bow Mega Knight
Rocket Zap X-Bow
Zap Ice Golem X-Bow Ice Wizard
Zap Rocket Ice Spirit
Zap Rocket X-Bow Mega Knight
Zap Rocket Ice Spirit
Mega Knight
Rocket
Zap Ice Spirit Goblin Gang Rocket X-Bow
Rocket Zap Ice Wizard
Goblin Gang Rocket Mega Knight
Zap Ice Golem
Rocket Zap
Mega Knight
Zap Ice Spirit Goblin Gang Rocket
Zap Rocket
Zap Rocket X-Bow Mega Knight

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