My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Mega Minion
Zap
Archers Goblin Gang
Barbarian Barrel
Ice Spirit Archers Goblin Gang
The Log
Ice Spirit Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Ice Spirit Archers Goblin Gang
Royal Delivery
Ice Spirit Archers Goblin Gang Mega Minion Mini P.E.K.K.A
Fireball
Archers Goblin Gang Mega Minion
Poison
Archers Goblin Gang Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Archers Mega Minion Mini P.E.K.K.A Golem
Zap
Ice Spirit Mega Minion Fireball Archers Mini P.E.K.K.A Golem
Archers
Ice Spirit Zap Mini P.E.K.K.A Golem
Goblin Gang
Mini P.E.K.K.A Golem
Mega Minion
Zap Golem Ice Spirit Fireball
Fireball
Zap Golem Mega Minion
Mini P.E.K.K.A
Ice Spirit Zap Archers Goblin Gang Golem
Golem
Mega Minion Fireball Ice Spirit Zap Archers Goblin Gang Mini P.E.K.K.A

Defense Synergies 6 10

Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Archers Mega Minion Fireball
Zap
Ice Spirit Mega Minion Fireball Mini P.E.K.K.A Archers Goblin Gang
Archers
Ice Spirit Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang
Ice Spirit Zap Archers Mini P.E.K.K.A
Mega Minion
Zap Ice Spirit Archers
Fireball
Zap Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Archers Goblin Gang Fireball
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Mini P.E.K.K.A Ice Spirit Zap Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A Archers Mega Minion
Mini P.E.K.K.A Goblin Gang Mega Minion
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Archers Mega Minion
Mega Minion Ice Spirit Zap Archers Goblin Gang Fireball
Zap Fireball
Mini P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Archers Mini P.E.K.K.A
Archers Goblin Gang Zap Mega Minion Fireball
Mega Minion Zap Archers Goblin Gang Fireball
Mini P.E.K.K.A Ice Spirit Zap Goblin Gang Fireball
Fireball Ice Spirit Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Ice Spirit Zap Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A
Ice Spirit Fireball Zap Archers Goblin Gang Mega Minion
Zap Ice Spirit Archers Mega Minion Fireball
Mini P.E.K.K.A
Goblin Gang Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang Ice Spirit Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A
Fireball Ice Spirit Zap Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Mega Minion Fireball
Mini P.E.K.K.A
Zap Ice Spirit Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Archers Fireball
Goblin Gang Ice Spirit Zap Archers Mega Minion Fireball Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Zap Mega Minion
Archers
Fireball Ice Spirit Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Goblin Gang Fireball
Fireball Zap Archers Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Mega Minion
Zap Ice Spirit Goblin Gang Fireball
Zap Fireball
Zap Fireball

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