My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Witch P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Witch Graveyard
Zap
Archers Witch Graveyard
Barbarian Barrel
Ice Spirit Archers Witch Royal Ghost Graveyard
The Log
Ice Spirit Archers Witch Graveyard
Earthquake
Archers Witch Graveyard
Arrows
Ice Spirit Archers Witch Graveyard
Royal Delivery
Ice Spirit Archers Witch P.E.K.K.A Royal Ghost Graveyard
Fireball
Archers Witch
Poison
Archers Witch Graveyard
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Royal Ghost Freeze Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Royal Ghost

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Archers Witch Royal Ghost Graveyard
Zap
Ice Spirit P.E.K.K.A Graveyard Archers Freeze Witch Royal Ghost
Archers
Ice Spirit Zap P.E.K.K.A Royal Ghost Graveyard
Freeze
Graveyard Zap
Witch
Ice Spirit Zap P.E.K.K.A Royal Ghost Graveyard
P.E.K.K.A
Ice Spirit Zap Archers Witch Graveyard
Royal Ghost
Ice Spirit Zap Archers Witch
Graveyard
Zap Freeze Ice Spirit Archers Witch P.E.K.K.A

Defense Synergies 1 11

Ice Spirit
Zap Archers Witch P.E.K.K.A Royal Ghost
Zap
Ice Spirit Archers Witch P.E.K.K.A Royal Ghost
Archers
Ice Spirit Zap Witch P.E.K.K.A
Freeze
Witch
Ice Spirit Zap Archers Royal Ghost
P.E.K.K.A
Ice Spirit Zap Archers
Royal Ghost
Ice Spirit Zap Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Ice Spirit Zap Witch
Witch P.E.K.K.A Archers Freeze
Witch P.E.K.K.A
P.E.K.K.A
Freeze Zap Archers Royal Ghost
Ice Spirit Zap Archers Freeze Witch
Zap P.E.K.K.A
Witch P.E.K.K.A
Ice Spirit Archers Royal Ghost
Archers Witch Zap Freeze Royal Ghost
Zap Archers Witch
P.E.K.K.A Ice Spirit Zap Freeze Witch
Ice Spirit Zap Freeze Witch P.E.K.K.A Royal Ghost
P.E.K.K.A
Ice Spirit Zap Freeze P.E.K.K.A
Witch P.E.K.K.A
Ice Spirit Zap Archers Witch Royal Ghost
Zap Freeze Witch Ice Spirit Archers Royal Ghost
P.E.K.K.A
Royal Ghost Archers Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Witch P.E.K.K.A Royal Ghost
Zap Archers Royal Ghost
P.E.K.K.A Ice Spirit Zap Witch
P.E.K.K.A Zap
P.E.K.K.A Witch
Ice Spirit Zap Archers Freeze Witch
P.E.K.K.A Archers Witch
P.E.K.K.A
Zap Freeze P.E.K.K.A Ice Spirit Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap
P.E.K.K.A Witch
Archers Witch
Witch Ice Spirit Zap Archers Freeze P.E.K.K.A
Zap Archers Freeze Witch P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Zap Royal Ghost
Freeze
Zap
Ice Spirit Zap Freeze Witch
Archers Witch
Ice Spirit Zap Freeze
Zap
Zap
Zap Archers
Freeze
Zap
Zap Witch
Freeze
Zap Archers
Zap Witch
Zap
Zap Freeze Ice Spirit Witch
Witch
Zap Witch Royal Ghost
Zap Witch
Zap
Zap Archers Witch
Zap Ice Spirit Freeze Witch
Zap
Zap Ice Spirit Freeze
P.E.K.K.A
Zap Ice Spirit Archers Freeze Witch
Zap Archers Witch
Freeze
Zap
Zap
P.E.K.K.A
Zap Ice Spirit Freeze Witch
Zap Witch
Zap Freeze Witch Royal Ghost

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