My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Guards Executioner
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Mini P.E.K.K.A Hog Rider Guards Executioner
Fireball
Hog Rider Executioner
Poison
Guards Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Guards Tornado Fireball Mini P.E.K.K.A Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Guards Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Mini P.E.K.K.A Guards Executioner
Zap
Ice Spirit Fireball Hog Rider Tornado Mini P.E.K.K.A Guards Executioner
Fireball
Zap Hog Rider Tornado
Mini P.E.K.K.A
Ice Spirit Zap Hog Rider Tornado
Hog Rider
Ice Spirit Zap Fireball Mini P.E.K.K.A Guards Tornado Executioner
Guards
Ice Spirit Zap Hog Rider
Tornado
Zap Fireball Executioner Mini P.E.K.K.A Hog Rider
Executioner
Tornado Ice Spirit Zap Hog Rider

Defense Synergies 6 12

Ice Spirit
Zap Mini P.E.K.K.A Fireball Guards Tornado Executioner
Zap
Ice Spirit Fireball Mini P.E.K.K.A Guards Tornado Executioner
Fireball
Zap Tornado Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Fireball Guards Tornado Executioner
Hog Rider
Guards
Ice Spirit Zap Mini P.E.K.K.A Executioner
Tornado
Fireball Executioner Ice Spirit Zap Mini P.E.K.K.A
Executioner
Tornado Ice Spirit Zap Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Mini P.E.K.K.A Ice Spirit Zap Executioner
Mini P.E.K.K.A Tornado Executioner
Mini P.E.K.K.A Guards
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Zap Guards Executioner
Tornado Ice Spirit Zap Fireball Executioner
Zap Fireball
Mini P.E.K.K.A Tornado
Guards Tornado Ice Spirit Mini P.E.K.K.A
Guards Executioner Zap Fireball Tornado
Executioner Zap Fireball Tornado
Mini P.E.K.K.A Ice Spirit Zap Fireball Guards
Fireball Executioner Ice Spirit Zap Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A
Tornado Ice Spirit Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado Executioner
Ice Spirit Fireball Zap Guards Tornado Executioner
Zap Tornado Executioner Ice Spirit Fireball Guards
Mini P.E.K.K.A Tornado
Fireball Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball
Fireball Zap Mini P.E.K.K.A Executioner
Guards Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Fireball Tornado
Mini P.E.K.K.A Guards Executioner
Fireball Executioner Ice Spirit Zap Tornado
Mini P.E.K.K.A Guards Fireball
Mini P.E.K.K.A
Zap Ice Spirit Fireball Mini P.E.K.K.A Tornado
Guards
Mini P.E.K.K.A Guards
Zap Fireball Guards Tornado
Mini P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Ice Spirit Zap Fireball Mini P.E.K.K.A Tornado Executioner
Executioner Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Tornado Executioner
Fireball
Fireball Guards
Fireball Executioner Zap
Fireball Executioner Ice Spirit Zap Tornado
Tornado Executioner
Fireball Ice Spirit Zap Tornado Executioner
Fireball Zap Tornado
Fireball Mini P.E.K.K.A Guards Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Ice Spirit Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner
Zap Ice Spirit Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Fireball Guards
Fireball Zap Tornado Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Ice Spirit Fireball Guards Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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