My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Battle Ram Hog Rider Skeleton Army
Zap
Fire Spirit Battle Ram Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Battle Ram Inferno Tower Skeleton Army
The Log
Fire Spirit Ice Spirit Battle Ram Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Ice Spirit Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Battle Ram Hog Rider Skeleton Army
Fireball
Battle Ram Hog Rider Inferno Tower Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Battle Ram Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Battle Ram Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap The Log Skeleton Army Battle Ram Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Zap The Log

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Battle Ram
Ice Spirit
Zap Battle Ram Hog Rider
Zap
Ice Spirit Battle Ram Hog Rider Fire Spirit The Log
Battle Ram
Ice Spirit Zap The Log Fire Spirit
Hog Rider
Fire Spirit Ice Spirit Zap The Log
Inferno Tower
Skeleton Army
The Log
Battle Ram Hog Rider Zap

Defense Synergies 4 10

Fire Spirit
Ice Spirit Zap Inferno Tower The Log
Ice Spirit
Zap Inferno Tower Fire Spirit Skeleton Army The Log
Zap
Ice Spirit Fire Spirit Inferno Tower Skeleton Army The Log
Battle Ram
Hog Rider
Inferno Tower
Ice Spirit Skeleton Army The Log Fire Spirit Zap
Skeleton Army
Inferno Tower Ice Spirit Zap The Log
The Log
Inferno Tower Fire Spirit Ice Spirit Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Skeleton Army Ice Spirit Zap The Log
Inferno Tower Skeleton Army Fire Spirit
Inferno Tower Skeleton Army
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Zap
Inferno Tower Fire Spirit Ice Spirit Zap
Zap Inferno Tower The Log
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Inferno Tower
Skeleton Army Zap The Log
Inferno Tower Zap
Inferno Tower Skeleton Army Fire Spirit Ice Spirit Zap The Log
Fire Spirit Skeleton Army Ice Spirit Zap The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Ice Spirit Zap The Log
Inferno Tower Skeleton Army
Fire Spirit Ice Spirit Zap Skeleton Army The Log
Zap The Log Fire Spirit Ice Spirit
Inferno Tower
Skeleton Army Fire Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap The Log
Skeleton Army Ice Spirit Zap Inferno Tower The Log
Skeleton Army Zap Inferno Tower The Log
Inferno Tower Skeleton Army
Fire Spirit Ice Spirit Zap
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Zap Ice Spirit Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Zap The Log
Skeleton Army Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Ice Spirit Zap The Log
Zap Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Ice Spirit Zap
Fire Spirit The Log
The Log Fire Spirit Ice Spirit Zap
The Log Zap
Fire Spirit
Zap The Log
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Ice Spirit
The Log Zap
Zap The Log
Zap The Log
Fire Spirit Zap
Zap Ice Spirit
Zap The Log
Zap Ice Spirit
The Log
Zap Fire Spirit Ice Spirit Skeleton Army
Fire Spirit Zap
The Log
The Log Zap
Zap
Zap Ice Spirit The Log
Zap
Zap The Log

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