My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Barbarians Hog Rider Furnace Skeleton Army
Zap
Fire Spirit Royal Giant Furnace Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Barbarians Furnace Skeleton Army
The Log
Fire Spirit Ice Spirit Barbarians Royal Giant Hog Rider Furnace Skeleton Army
Earthquake
Barbarians Hog Rider Furnace Skeleton Army
Arrows
Fire Spirit Ice Spirit Furnace Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Barbarians Hog Rider Skeleton Army
Fireball
Barbarians Hog Rider Furnace Skeleton Army
Poison
Barbarians Furnace Skeleton Army
Lightning
Furnace
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Skeleton Army Hog Rider Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Skeleton Army

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap Furnace
Ice Spirit
Zap Royal Giant Hog Rider Barbarians Royal Giant Furnace
Zap
Ice Spirit Hog Rider Fire Spirit Royal Giant Furnace
Barbarians
Ice Spirit Hog Rider
Royal Giant
Fire Spirit Ice Spirit Furnace Ice Spirit Zap Hog Rider
Hog Rider
Fire Spirit Ice Spirit Zap Barbarians Royal Giant Furnace
Furnace
Royal Giant Fire Spirit Ice Spirit Zap Hog Rider
Skeleton Army

Defense Synergies 1 11

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Fire Spirit Barbarians Furnace Skeleton Army
Zap
Ice Spirit Fire Spirit Barbarians Furnace Skeleton Army
Barbarians
Ice Spirit Zap Furnace Skeleton Army
Royal Giant
Hog Rider
Furnace
Ice Spirit Zap Barbarians Skeleton Army
Skeleton Army
Ice Spirit Zap Barbarians Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Skeleton Army Ice Spirit Zap Furnace
Barbarians Furnace Skeleton Army Fire Spirit
Barbarians Skeleton Army Furnace
Barbarians Skeleton Army
Skeleton Army Fire Spirit Zap Furnace
Furnace Fire Spirit Ice Spirit Zap
Zap Barbarians
Barbarians Furnace Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Barbarians
Barbarians Skeleton Army Zap Furnace
Zap Furnace
Barbarians Furnace Skeleton Army Fire Spirit Ice Spirit Zap
Fire Spirit Skeleton Army Ice Spirit Zap Barbarians Furnace
Barbarians Skeleton Army Furnace
Barbarians Skeleton Army Ice Spirit Zap Furnace
Barbarians Furnace Skeleton Army
Fire Spirit Ice Spirit Zap Barbarians Furnace Skeleton Army
Zap Furnace Fire Spirit Ice Spirit Barbarians
Barbarians
Skeleton Army Fire Spirit Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Furnace
Zap
Barbarians Skeleton Army Ice Spirit Zap Furnace
Skeleton Army Zap Barbarians
Barbarians Skeleton Army
Fire Spirit Furnace Ice Spirit Zap
Skeleton Army Barbarians Furnace
Barbarians Skeleton Army
Zap Ice Spirit Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians
Skeleton Army Zap Barbarians
Barbarians Skeleton Army
Barbarians Furnace Skeleton Army
Barbarians Skeleton Army Ice Spirit Zap Furnace
Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Fire Spirit Zap Furnace
Fire Spirit Ice Spirit Zap Furnace
Fire Spirit Furnace
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit
Zap
Fire Spirit Zap
Fire Spirit
Zap Furnace
Zap Furnace
Furnace
Fire Spirit Zap
Fire Spirit Zap
Zap Barbarians
Zap Fire Spirit Ice Spirit Furnace
Zap
Zap
Zap
Fire Spirit Zap Furnace
Zap Ice Spirit
Zap
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Barbarians Skeleton Army
Fire Spirit Zap
Zap
Zap
Zap Ice Spirit
Zap
Zap

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