My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Fire Spirit Archers Musketeer Miner
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Ice Spirit Archers Knight Musketeer
The Log
Fire Spirit Ice Spirit Archers Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Fire Spirit Ice Spirit Archers
Royal Delivery
Fire Spirit Ice Spirit Archers Knight Mini P.E.K.K.A Musketeer Miner
Fireball
Archers Musketeer
Poison
Archers Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Archers Knight Miner Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Archers

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Knight Mini P.E.K.K.A
Ice Spirit
Zap Knight Archers Mini P.E.K.K.A Musketeer Miner
Zap
Ice Spirit Miner Fire Spirit Archers Knight Mini P.E.K.K.A Musketeer
Archers
Knight Ice Spirit Zap Mini P.E.K.K.A Miner
Knight
Ice Spirit Archers Musketeer Fire Spirit Zap Miner
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Archers Musketeer
Musketeer
Knight Ice Spirit Zap Mini P.E.K.K.A Miner
Miner
Fire Spirit Zap Ice Spirit Archers Knight Musketeer

Defense Synergies 7 14

Fire Spirit
Knight Ice Spirit Zap Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Musketeer Fire Spirit Archers Knight Miner
Zap
Ice Spirit Mini P.E.K.K.A Fire Spirit Archers Knight Musketeer Miner
Archers
Knight Ice Spirit Zap Mini P.E.K.K.A
Knight
Fire Spirit Archers Musketeer Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit Archers Knight Musketeer
Musketeer
Ice Spirit Knight Zap Mini P.E.K.K.A Miner
Miner
Ice Spirit Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
Mini P.E.K.K.A Ice Spirit Zap Knight Musketeer
Mini P.E.K.K.A Fire Spirit Archers Knight Musketeer
Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A
Fire Spirit Zap Archers Musketeer
Musketeer Fire Spirit Ice Spirit Zap Archers
Zap Musketeer
Mini P.E.K.K.A Musketeer
Knight Fire Spirit Ice Spirit Archers Mini P.E.K.K.A Musketeer Miner
Archers Zap Knight Musketeer
Musketeer Zap Archers
Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Knight Musketeer
Fire Spirit Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Ice Spirit Zap Mini P.E.K.K.A
Knight Mini P.E.K.K.A Musketeer
Fire Spirit Ice Spirit Zap Archers Knight Musketeer
Zap Fire Spirit Ice Spirit Archers Knight Musketeer
Mini P.E.K.K.A Musketeer
Fire Spirit Archers Knight Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers
Zap Archers Knight Mini P.E.K.K.A Musketeer Miner
Ice Spirit Zap Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Knight Musketeer
Knight Mini P.E.K.K.A Musketeer
Fire Spirit Ice Spirit Zap Archers Musketeer
Mini P.E.K.K.A Archers Knight Musketeer
Mini P.E.K.K.A Knight
Zap Ice Spirit Knight Mini P.E.K.K.A
Musketeer
Knight Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Knight
Archers Musketeer
Ice Spirit Zap Archers Knight Mini P.E.K.K.A Musketeer
Zap Archers Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer Miner
Miner
Knight Musketeer
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Musketeer
Fire Spirit Archers Musketeer
Fire Spirit Ice Spirit Zap
Miner Zap
Fire Spirit Mini P.E.K.K.A Musketeer
Miner Zap Knight Musketeer
Fire Spirit Zap Archers Musketeer
Fire Spirit Knight Musketeer Miner
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A Musketeer
Fire Spirit Zap Miner
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Ice Spirit
Miner Zap Musketeer
Zap Musketeer Miner
Miner Zap Musketeer
Fire Spirit Zap Archers Musketeer
Zap Ice Spirit Musketeer
Mini P.E.K.K.A
Zap Musketeer Miner
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Archers Musketeer
Fire Spirit Zap Archers Musketeer
Miner Knight Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Musketeer Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: