My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang
Barbarian Barrel
Ice Spirit Cannon Goblin Gang
The Log
Ice Spirit Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Hog Rider
Fireball
Cannon Goblin Gang Hog Rider
Poison
Cannon Goblin Gang
Lightning
Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Cannon Goblin Gang Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Cannon

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Mega Knight
Zap
Ice Spirit Fireball Hog Rider Ice Golem Mega Knight
Cannon
Goblin Gang
Ice Golem Hog Rider
Ice Golem
Goblin Gang Hog Rider Zap
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Ice Spirit Zap Goblin Gang Ice Golem Fireball Mega Knight
Mega Knight
Ice Spirit Zap Fireball Hog Rider

Defense Synergies 6 12

Ice Spirit
Zap Goblin Gang Cannon Ice Golem Fireball Mega Knight
Zap
Ice Spirit Cannon Fireball Mega Knight Goblin Gang Ice Golem
Cannon
Zap Ice Golem Ice Spirit Goblin Gang Fireball
Goblin Gang
Ice Spirit Zap Cannon Ice Golem
Ice Golem
Cannon Ice Spirit Zap Goblin Gang Fireball Mega Knight
Fireball
Zap Ice Spirit Cannon Ice Golem Mega Knight
Hog Rider
Mega Knight
Zap Ice Spirit Ice Golem Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ice Golem Fireball
Ice Spirit Zap Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Cannon Mega Knight
Ice Spirit Zap Cannon Goblin Gang Fireball
Zap Cannon Ice Golem Fireball Mega Knight
Cannon Goblin Gang
Goblin Gang Ice Spirit Cannon Ice Golem Mega Knight
Goblin Gang Zap Cannon Ice Golem Fireball Mega Knight
Zap Goblin Gang Fireball
Cannon Mega Knight Ice Spirit Zap Goblin Gang Fireball
Fireball Mega Knight Ice Spirit Zap Cannon Goblin Gang
Cannon Goblin Gang Mega Knight
Ice Spirit Zap Cannon Goblin Gang Fireball Mega Knight
Mega Knight Cannon Goblin Gang Fireball
Ice Spirit Cannon Fireball Mega Knight Zap Goblin Gang
Zap Ice Spirit Cannon Ice Golem Fireball Mega Knight
Cannon
Goblin Gang Mega Knight Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Ice Golem Fireball
Fireball Zap Goblin Gang Ice Golem Mega Knight
Goblin Gang Mega Knight Ice Spirit Zap Ice Golem
Goblin Gang Mega Knight Zap Ice Golem Fireball
Cannon Goblin Gang Mega Knight
Fireball Ice Spirit Zap Goblin Gang Ice Golem
Goblin Gang Ice Golem Fireball
Mega Knight
Zap Mega Knight Ice Spirit Ice Golem Fireball
Cannon Goblin Gang
Mega Knight
Mega Knight Zap Fireball
Mega Knight Cannon Goblin Gang Ice Golem Fireball
Cannon Fireball Mega Knight
Goblin Gang Ice Spirit Zap Ice Golem Fireball
Mega Knight Zap Cannon Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Ice Golem Fireball
Fireball Zap Mega Knight
Fireball Ice Spirit Zap Ice Golem
Fireball Ice Spirit Zap Ice Golem
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Ice Golem Ice Spirit Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Ice Golem Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball Mega Knight
Zap Ice Spirit Fireball
Mega Knight
Fireball
Zap Ice Spirit Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Mega Knight
Zap Ice Golem Fireball
Zap Fireball
Mega Knight
Zap Ice Spirit Goblin Gang Fireball
Zap Fireball
Zap Fireball Mega Knight

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