My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers Mortar
Barbarian Barrel
Ice Spirit Archers Knight Mortar Tesla
The Log
Ice Spirit Archers
Earthquake
Archers Mortar Tesla
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers Knight
Fireball
Archers Mortar Tesla
Poison
Bats Archers Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Archers Knight Tornado Mortar Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Archers

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Bats Archers Mortar
Bats
Knight Ice Spirit Zap Mortar
Zap
Ice Spirit Tornado Bats Archers Knight Mortar
Archers
Knight Ice Spirit Zap Mortar
Knight
Ice Spirit Bats Archers Mortar Zap
Mortar
Knight Ice Spirit Bats Zap Archers Tornado
Tesla
Tornado
Zap Mortar

Defense Synergies 4 22

Ice Spirit
Zap Bats Archers Knight Mortar Tesla Tornado
Bats
Knight Ice Spirit Zap Mortar Tesla
Zap
Ice Spirit Bats Archers Knight Mortar Tesla Tornado
Archers
Knight Ice Spirit Zap Mortar Tesla Tornado
Knight
Bats Archers Tesla Ice Spirit Zap Mortar Tornado
Mortar
Ice Spirit Bats Zap Archers Knight Tesla Tornado
Tesla
Knight Ice Spirit Bats Zap Archers Mortar Tornado
Tornado
Ice Spirit Zap Archers Knight Mortar Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Tesla
Ice Spirit Bats Zap Knight Mortar Tesla
Mortar Tesla Tornado Bats Archers Knight
Tesla Bats Knight Mortar
Tornado
Tornado Bats Zap Archers Tesla
Bats Tesla Tornado Ice Spirit Zap Archers Mortar
Zap Tesla
Tesla Mortar Tornado
Knight Tornado Ice Spirit Archers Tesla
Bats Archers Zap Knight Tesla Tornado
Tesla Bats Zap Archers Tornado
Mortar Tesla Ice Spirit Bats Zap Knight
Ice Spirit Bats Zap Mortar Tesla Tornado
Knight Mortar Tesla
Tornado Ice Spirit Zap Mortar Tesla
Tesla Bats Knight Mortar Tornado
Ice Spirit Mortar Tesla Bats Zap Archers Knight Tornado
Zap Mortar Tornado Ice Spirit Bats Archers Knight Tesla
Mortar Tesla Tornado
Bats Archers Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla
Zap Archers Knight Mortar Tesla
Ice Spirit Bats Zap Knight
Bats Zap Knight Tesla Tornado
Knight Tesla
Ice Spirit Bats Zap Archers Tesla Tornado
Bats Archers Knight Tesla
Knight Tesla
Zap Ice Spirit Bats Knight Mortar Tornado
Tesla
Bats Knight Tesla
Zap Tornado
Knight Tesla
Archers Tesla
Tesla Ice Spirit Bats Zap Archers Knight Mortar Tornado
Bats Zap Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Zap Tornado
Knight
Zap Mortar
Ice Spirit Bats Zap Tornado
Archers Mortar Tornado
Ice Spirit Zap Tornado
Zap Mortar Tornado
Bats Tornado
Zap Knight Mortar Tornado
Zap Archers Tornado
Knight Mortar
Mortar
Zap Mortar
Zap Mortar
Mortar
Mortar Tornado
Bats
Zap Archers Mortar
Zap Mortar Tornado
Tornado
Tornado
Zap Mortar
Zap Tornado Ice Spirit Mortar
Mortar Zap Tornado
Zap Mortar Tornado
Zap Mortar Tornado
Bats Zap Archers Tornado
Zap Ice Spirit Bats
Zap Mortar
Zap Ice Spirit
Zap Ice Spirit Bats Archers
Zap Archers Tornado
Knight
Zap Mortar
Zap Tornado
Zap Ice Spirit Bats Tornado
Bats Zap Tornado
Zap Mortar Tornado

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