My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Witch P.E.K.K.A Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider Witch Princess
Zap
Bats Witch Princess Bandit
Barbarian Barrel
Ice Spirit Witch Princess Bandit
The Log
Ice Spirit Hog Rider Witch Princess Bandit
Earthquake
Hog Rider Witch
Arrows
Ice Spirit Bats Witch Princess
Royal Delivery
Ice Spirit Bats Hog Rider Witch P.E.K.K.A Princess Bandit
Fireball
Hog Rider Witch Princess Bandit
Poison
Bats Witch Princess
Lightning
Witch Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Princess Bandit Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Princess

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Bats Witch Princess Bandit
Bats
Hog Rider Ice Spirit Zap P.E.K.K.A Bandit
Zap
Ice Spirit Hog Rider P.E.K.K.A Bats Witch Princess Bandit
Hog Rider
Ice Spirit Bats Zap Witch Princess Bandit
Witch
Ice Spirit Zap Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Ice Spirit Zap Bats Witch Princess
Princess
Ice Spirit Zap Hog Rider P.E.K.K.A
Bandit
Ice Spirit Bats Zap Hog Rider Witch

Defense Synergies 1 15

Ice Spirit
Zap Bats Witch P.E.K.K.A Princess Bandit
Bats
Ice Spirit Zap P.E.K.K.A Bandit
Zap
Ice Spirit Bats Witch P.E.K.K.A Princess Bandit
Hog Rider
Witch
Ice Spirit Zap Bandit
P.E.K.K.A
Ice Spirit Bats Zap Princess
Princess
Ice Spirit Zap P.E.K.K.A Bandit
Bandit
Ice Spirit Bats Zap Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Ice Spirit Bats Zap Witch Bandit
Witch P.E.K.K.A Bats Bandit
Witch P.E.K.K.A Bats Bandit
P.E.K.K.A Princess
Bats Zap Bandit
Bats Ice Spirit Zap Witch Princess
Zap P.E.K.K.A Bandit
Witch P.E.K.K.A Princess
Ice Spirit Bandit
Bats Witch Zap Princess Bandit
Bats Zap Witch Princess
P.E.K.K.A Ice Spirit Bats Zap Witch Bandit
Ice Spirit Bats Zap Witch P.E.K.K.A Princess
P.E.K.K.A Bandit
Ice Spirit Zap P.E.K.K.A Bandit
Bats Witch P.E.K.K.A
Ice Spirit Bats Zap Witch Bandit
Zap Witch Ice Spirit Bats Princess Bandit
P.E.K.K.A
Bats Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Bandit
Bandit Zap
P.E.K.K.A Bandit Ice Spirit Bats Zap Witch
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Witch Bandit
Ice Spirit Bats Zap Witch Princess
P.E.K.K.A Bats Witch Bandit
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Zap
P.E.K.K.A Witch Bandit
Witch Princess
Witch Ice Spirit Bats Zap P.E.K.K.A
Bats Zap Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Zap Princess Bandit
Bandit
Zap
Ice Spirit Bats Zap Witch Princess
Witch Princess
Ice Spirit Zap Princess
Zap Bandit
Bats
Zap Princess Bandit
Zap Princess
Princess Bandit
Princess Bandit
Princess Zap
Zap Witch Princess Bandit
Princess Bandit
Bats
Zap Princess Bandit
Zap Witch Princess
Princess
Zap
Zap Ice Spirit Witch Princess
Witch
Zap Witch Princess Bandit
Zap Witch Princess Bandit
Zap Bandit
Bats Zap Witch Princess
Zap Ice Spirit Bats Witch
Zap Bandit
Zap Ice Spirit Princess
P.E.K.K.A
Princess
Zap Ice Spirit Bats Witch Princess Bandit
Zap Witch Princess
Princess
Zap Princess
Zap
P.E.K.K.A
Zap Ice Spirit Bats Witch Princess
Bats Zap Witch Princess
Zap Witch Princess Bandit

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