My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider
Zap
Bats Goblin Gang Minion Horde
Barbarian Barrel
Ice Spirit Goblin Gang
The Log
Ice Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Bats Goblin Gang Minion Horde
Royal Delivery
Ice Spirit Bats Goblin Gang Minion Horde Hog Rider P.E.K.K.A
Fireball
Goblin Gang Minion Horde Hog Rider
Poison
Bats Goblin Gang Minion Horde
Lightning
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Arrows Goblin Gang Hog Rider Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Arrows

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Bats Minion Horde
Bats
Hog Rider Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Arrows Hog Rider P.E.K.K.A Bats Minion Horde
Arrows
Zap Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Minion Horde
Ice Spirit Zap Hog Rider
Hog Rider
Ice Spirit Bats Zap Arrows Goblin Gang Minion Horde
P.E.K.K.A
Ice Spirit Zap Arrows Bats Goblin Gang

Defense Synergies 2 11

Ice Spirit
Zap Goblin Gang Bats Minion Horde P.E.K.K.A
Bats
Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Bats Arrows Goblin Gang Minion Horde P.E.K.K.A
Arrows
Zap P.E.K.K.A
Goblin Gang
Ice Spirit Zap P.E.K.K.A
Minion Horde
Ice Spirit Zap
Hog Rider
P.E.K.K.A
Ice Spirit Bats Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde P.E.K.K.A Ice Spirit Bats Zap Goblin Gang
Goblin Gang Minion Horde P.E.K.K.A Bats
Minion Horde P.E.K.K.A Bats Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Bats Zap
Bats Minion Horde Ice Spirit Zap Arrows Goblin Gang
Zap Arrows P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Minion Horde
Bats Goblin Gang Minion Horde Zap Arrows
Arrows Minion Horde Bats Zap Goblin Gang
Minion Horde P.E.K.K.A Ice Spirit Bats Zap Goblin Gang
Ice Spirit Bats Zap Arrows Goblin Gang Minion Horde P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Ice Spirit Zap Goblin Gang P.E.K.K.A
Minion Horde Bats Arrows Goblin Gang P.E.K.K.A
Ice Spirit Arrows Bats Zap Goblin Gang Minion Horde
Zap Arrows Ice Spirit Bats
P.E.K.K.A
Goblin Gang Bats Arrows Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Arrows Goblin Gang
Goblin Gang P.E.K.K.A Ice Spirit Bats Zap Minion Horde
Goblin Gang P.E.K.K.A Bats Zap Minion Horde
P.E.K.K.A Goblin Gang Minion Horde
Arrows Ice Spirit Bats Zap Goblin Gang Minion Horde
Goblin Gang P.E.K.K.A Bats Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Ice Spirit Bats
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Bats Minion Horde
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde
Goblin Gang Ice Spirit Bats Zap Minion Horde P.E.K.K.A
Bats Arrows Zap Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows
Zap Arrows Minion Horde
Arrows Ice Spirit Bats Zap Minion Horde
Arrows Minion Horde
Arrows Ice Spirit Zap
Arrows Zap
Bats Goblin Gang Minion Horde
Zap Arrows Minion Horde
Zap Arrows
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Bats Minion Horde
Zap Arrows
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Ice Spirit
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows Minion Horde
Zap Ice Spirit Bats Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Ice Spirit Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows
Zap Minion Horde Ice Spirit Bats Goblin Gang
Zap Arrows
Arrows
Goblin Gang Minion Horde
Arrows Zap
Zap Arrows
Minion Horde P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang Minion Horde
Bats Zap
Zap

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