My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Inferno Tower
Barbarian Barrel
Ice Spirit Valkyrie Inferno Tower
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Valkyrie Hog Rider
Fireball
Hog Rider Inferno Tower
Poison
Bats Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Fireball Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Bats
Bats
Valkyrie Hog Rider Ice Spirit Zap
Zap
Ice Spirit Fireball Hog Rider Bats Valkyrie The Log
Fireball
Zap Hog Rider The Log
Valkyrie
Ice Spirit Bats Hog Rider Zap
Hog Rider
Ice Spirit Bats Zap Fireball Valkyrie The Log
Inferno Tower
The Log
Hog Rider Zap Fireball

Defense Synergies 5 15

Ice Spirit
Zap Inferno Tower Bats Fireball Valkyrie The Log
Bats
Ice Spirit Zap Valkyrie Inferno Tower The Log
Zap
Ice Spirit Fireball Bats Valkyrie Inferno Tower The Log
Fireball
Zap The Log Ice Spirit Valkyrie Inferno Tower
Valkyrie
Ice Spirit Bats Zap Fireball Inferno Tower The Log
Hog Rider
Inferno Tower
Ice Spirit The Log Bats Zap Fireball Valkyrie
The Log
Fireball Inferno Tower Ice Spirit Bats Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower The Log
Inferno Tower Ice Spirit Bats Zap Valkyrie The Log
Inferno Tower Bats Valkyrie
Inferno Tower Bats Valkyrie
Fireball Valkyrie The Log
Fireball The Log Bats Zap Valkyrie
Bats Inferno Tower Ice Spirit Zap Fireball
Zap Fireball Valkyrie Inferno Tower The Log
Inferno Tower
Ice Spirit Valkyrie Inferno Tower
Bats Valkyrie Zap Fireball The Log
Inferno Tower Bats Zap Fireball
Inferno Tower Ice Spirit Bats Zap Fireball Valkyrie The Log
Fireball Valkyrie Ice Spirit Bats Zap The Log
Inferno Tower
Inferno Tower Ice Spirit Zap Fireball The Log
Bats Fireball Valkyrie Inferno Tower
Ice Spirit Fireball Bats Zap Valkyrie The Log
Zap Valkyrie The Log Ice Spirit Bats Fireball
Inferno Tower
Valkyrie Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Inferno Tower
Fireball Zap Valkyrie The Log
Ice Spirit Bats Zap Valkyrie Inferno Tower The Log
Valkyrie Bats Zap Fireball Inferno Tower The Log
Inferno Tower Valkyrie
Fireball Ice Spirit Bats Zap
Bats Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Ice Spirit Bats Fireball Valkyrie Inferno Tower The Log
Inferno Tower
Bats Valkyrie Inferno Tower
Zap Fireball Valkyrie The Log
Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Inferno Tower Ice Spirit Bats Zap Fireball Valkyrie The Log
Bats Valkyrie Zap Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log
Fireball Ice Spirit Bats Zap
The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Bats Fireball
Zap Fireball Valkyrie The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats
Zap Fireball The Log
Zap Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball Valkyrie
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Bats Zap Fireball
Zap Ice Spirit Bats Fireball
Fireball
Zap Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Bats Fireball
Fireball Zap
The Log Fireball
Fireball Valkyrie
The Log Zap Fireball
Zap Fireball
Zap Ice Spirit Bats Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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