My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Ice Spirit Witch
The Log
Ice Spirit Witch
Earthquake
Witch
Arrows
Ice Spirit Bats Witch
Royal Delivery
Ice Spirit Bats Witch P.E.K.K.A
Fireball
Witch
Poison
Bats Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Barbarian Barrel Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Barbarian Barrel Tornado Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Barbarian Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats Barbarian Barrel Witch
Bats
Ice Spirit Zap Barbarian Barrel P.E.K.K.A
Zap
Ice Spirit Tornado P.E.K.K.A Bats Barbarian Barrel Witch
Barbarian Barrel
Ice Spirit Bats Zap Tornado P.E.K.K.A
Tornado
Zap P.E.K.K.A Barbarian Barrel Witch
Witch
Ice Spirit Zap Tornado P.E.K.K.A
Lightning
P.E.K.K.A
Ice Spirit Zap Tornado Bats Barbarian Barrel Witch

Defense Synergies 2 16

Ice Spirit
Zap Bats Barbarian Barrel Tornado Witch P.E.K.K.A
Bats
Ice Spirit Zap Barbarian Barrel P.E.K.K.A
Zap
Ice Spirit Bats Barbarian Barrel Tornado Witch P.E.K.K.A
Barbarian Barrel
Ice Spirit Bats Zap Tornado Witch P.E.K.K.A
Tornado
P.E.K.K.A Ice Spirit Zap Barbarian Barrel Witch
Witch
Ice Spirit Zap Barbarian Barrel Tornado
Lightning
P.E.K.K.A
Tornado Ice Spirit Bats Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Barbarian Barrel
P.E.K.K.A Ice Spirit Bats Zap Witch
Tornado Witch P.E.K.K.A Bats Lightning
Witch P.E.K.K.A Bats
Lightning Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel Tornado Bats Zap
Bats Tornado Lightning Ice Spirit Zap Witch
Lightning Zap Barbarian Barrel P.E.K.K.A
Witch P.E.K.K.A Tornado
Tornado Ice Spirit Barbarian Barrel
Bats Witch Zap Barbarian Barrel Tornado
Bats Zap Tornado Witch
P.E.K.K.A Ice Spirit Bats Zap Witch Lightning
Ice Spirit Bats Zap Barbarian Barrel Tornado Witch P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Zap Lightning P.E.K.K.A
Bats Tornado Witch P.E.K.K.A
Ice Spirit Bats Zap Barbarian Barrel Tornado Witch
Zap Barbarian Barrel Tornado Witch Ice Spirit Bats
P.E.K.K.A Tornado
Bats Barbarian Barrel Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Witch P.E.K.K.A
Zap Barbarian Barrel Lightning
P.E.K.K.A Ice Spirit Bats Zap Witch Lightning
Lightning P.E.K.K.A Bats Zap Barbarian Barrel Tornado
P.E.K.K.A Witch
Ice Spirit Bats Zap Tornado Witch
P.E.K.K.A Bats Witch Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Ice Spirit Bats Barbarian Barrel Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
Lightning P.E.K.K.A Zap Tornado
Lightning P.E.K.K.A Witch
Witch
Witch Ice Spirit Bats Zap Barbarian Barrel Tornado Lightning P.E.K.K.A
Bats Zap Barbarian Barrel Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Zap Barbarian Barrel Tornado
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Zap Barbarian Barrel
Ice Spirit Bats Zap Tornado Witch
Tornado Witch
Ice Spirit Zap Barbarian Barrel Tornado Lightning
Zap Tornado Lightning
Lightning Bats Tornado
Lightning Zap Barbarian Barrel Tornado
Lightning Zap Tornado
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Zap Barbarian Barrel
Lightning Zap Barbarian Barrel Witch
Lightning Barbarian Barrel
Lightning Barbarian Barrel Tornado
Bats Lightning
Lightning Zap Barbarian Barrel
Lightning Zap Barbarian Barrel Tornado Witch
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap Barbarian Barrel
Zap Tornado Ice Spirit Barbarian Barrel Witch
Witch
Zap Barbarian Barrel Tornado Witch Lightning
Lightning Zap Tornado Witch
Lightning Zap Barbarian Barrel Tornado
Lightning Bats Zap Tornado Witch
Zap Lightning Ice Spirit Bats Witch
Lightning
Lightning Zap
Zap Lightning Ice Spirit
P.E.K.K.A
Lightning
Zap Lightning Ice Spirit Bats Barbarian Barrel Witch
Lightning Zap Tornado Witch
Barbarian Barrel
Lightning
Zap Lightning
Lightning Zap Tornado
P.E.K.K.A
Zap Ice Spirit Bats Tornado Witch Lightning
Bats Zap Tornado Witch Lightning
Lightning Zap Barbarian Barrel Tornado Witch

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