My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Archers Goblin Gang Goblin Barrel Inferno Dragon
Zap
Archers Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Knight Goblin Gang Goblin Barrel
The Log
Ice Spirit Archers Goblin Gang Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Ice Spirit Archers Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Archers Knight Goblin Gang Goblin Barrel Inferno Dragon
Fireball
Archers Goblin Gang Goblin Barrel Inferno Dragon
Poison
Archers Goblin Gang
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Knight Goblin Gang Goblin Barrel Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Knight

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblin Barrel Archers Inferno Dragon
Zap
Ice Spirit Archers Knight
Archers
Knight Ice Spirit Zap Inferno Dragon
Knight
Ice Spirit Archers Goblin Gang Goblin Barrel Zap
Goblin Gang
Knight Goblin Barrel
Rocket
Goblin Barrel
Ice Spirit Knight Goblin Gang
Inferno Dragon
Ice Spirit Archers

Defense Synergies 4 10

Ice Spirit
Zap Goblin Gang Archers Knight Rocket Inferno Dragon
Zap
Ice Spirit Archers Knight Goblin Gang Inferno Dragon
Archers
Knight Ice Spirit Zap Goblin Gang
Knight
Archers Goblin Gang Ice Spirit Zap
Goblin Gang
Ice Spirit Knight Zap Archers Inferno Dragon
Rocket
Ice Spirit
Goblin Barrel
Inferno Dragon
Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight
Inferno Dragon Ice Spirit Zap Knight Goblin Gang
Goblin Gang Rocket Archers Knight Inferno Dragon
Inferno Dragon Knight Goblin Gang
Rocket
Goblin Gang Zap Archers
Rocket Inferno Dragon Ice Spirit Zap Archers Goblin Gang
Rocket Zap
Inferno Dragon Goblin Gang
Knight Goblin Gang Ice Spirit Archers
Archers Goblin Gang Zap Knight
Inferno Dragon Zap Archers Goblin Gang
Ice Spirit Zap Knight Goblin Gang Rocket
Rocket Ice Spirit Zap Goblin Gang
Inferno Dragon Knight Goblin Gang
Rocket Ice Spirit Zap Goblin Gang Inferno Dragon
Knight Goblin Gang
Ice Spirit Zap Archers Knight Goblin Gang
Zap Ice Spirit Archers Knight Inferno Dragon
Inferno Dragon
Goblin Gang Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers
Zap Archers Knight Goblin Gang Rocket Inferno Dragon
Goblin Gang Ice Spirit Zap Knight Rocket
Goblin Gang Rocket Zap Knight
Knight Goblin Gang Inferno Dragon
Rocket Ice Spirit Zap Archers Goblin Gang
Goblin Gang Rocket Archers Knight
Knight Inferno Dragon
Zap Rocket Ice Spirit Knight Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight
Rocket Zap
Rocket Knight Goblin Gang
Archers
Goblin Gang Ice Spirit Zap Archers Knight Rocket Inferno Dragon
Zap Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap
Rocket
Knight Rocket
Rocket Zap
Ice Spirit Zap Rocket
Archers
Ice Spirit Zap
Zap
Rocket Goblin Gang
Rocket Zap Knight
Zap Archers Rocket
Rocket Knight
Rocket
Zap
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap Archers
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Ice Spirit
Inferno Dragon
Zap
Zap
Rocket Zap
Zap Archers
Zap Rocket Ice Spirit
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Ice Spirit Archers Goblin Gang Rocket
Rocket Zap Archers
Knight Goblin Gang Rocket
Zap
Rocket Zap
Zap Ice Spirit Goblin Gang Rocket
Zap Rocket
Zap Rocket

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