My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Goblin Barrel Princess
Zap
Goblin Gang Inferno Tower Goblin Barrel Dark Prince Princess
Barbarian Barrel
Ice Spirit Goblin Gang Inferno Tower Goblin Barrel Dark Prince Princess
The Log
Ice Spirit Goblin Gang Goblin Barrel Dark Prince Princess
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Ice Spirit Goblin Gang Goblin Barrel Princess
Royal Delivery
Ice Spirit Goblin Gang Goblin Barrel Dark Prince Princess
Fireball
Goblin Gang Inferno Tower Goblin Barrel Princess
Poison
Goblin Gang Inferno Tower Princess
Lightning
Inferno Tower Dark Prince
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Goblin Barrel Princess Fireball Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Dark Prince Princess
Zap
Ice Spirit Fireball Dark Prince Princess
Goblin Gang
Goblin Barrel Dark Prince Princess
Fireball
Zap Dark Prince Princess
Inferno Tower
Goblin Barrel
Ice Spirit Goblin Gang Dark Prince Princess
Dark Prince
Goblin Barrel Ice Spirit Zap Goblin Gang Fireball Princess
Princess
Ice Spirit Zap Goblin Gang Fireball Goblin Barrel Dark Prince

Defense Synergies 5 15

Ice Spirit
Zap Goblin Gang Inferno Tower Fireball Dark Prince Princess
Zap
Ice Spirit Fireball Goblin Gang Inferno Tower Dark Prince Princess
Goblin Gang
Ice Spirit Inferno Tower Zap Dark Prince Princess
Fireball
Zap Ice Spirit Inferno Tower Dark Prince Princess
Inferno Tower
Ice Spirit Goblin Gang Zap Fireball Dark Prince Princess
Goblin Barrel
Dark Prince
Ice Spirit Zap Goblin Gang Fireball Inferno Tower Princess
Princess
Ice Spirit Zap Goblin Gang Fireball Inferno Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Ice Spirit Zap Goblin Gang Dark Prince
Goblin Gang Inferno Tower Dark Prince
Inferno Tower Goblin Gang Dark Prince
Fireball Dark Prince Princess
Goblin Gang Fireball Zap Dark Prince
Inferno Tower Ice Spirit Zap Goblin Gang Fireball Princess
Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Princess
Goblin Gang Ice Spirit Inferno Tower Dark Prince
Goblin Gang Zap Fireball Dark Prince Princess
Inferno Tower Zap Goblin Gang Fireball Princess
Inferno Tower Ice Spirit Zap Goblin Gang Fireball Dark Prince
Fireball Ice Spirit Zap Goblin Gang Dark Prince Princess
Inferno Tower Goblin Gang
Inferno Tower Ice Spirit Zap Goblin Gang Fireball
Goblin Gang Fireball Inferno Tower Dark Prince
Ice Spirit Fireball Zap Goblin Gang Dark Prince
Zap Ice Spirit Fireball Dark Prince Princess
Inferno Tower
Goblin Gang Dark Prince Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Dark Prince
Fireball Zap Goblin Gang
Goblin Gang Ice Spirit Zap Inferno Tower Dark Prince
Goblin Gang Dark Prince Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Dark Prince
Fireball Ice Spirit Zap Goblin Gang Princess
Goblin Gang Dark Prince Fireball Inferno Tower
Inferno Tower Dark Prince
Zap Ice Spirit Fireball Inferno Tower Dark Prince
Inferno Tower Goblin Gang
Inferno Tower Dark Prince
Zap Fireball Dark Prince
Dark Prince Goblin Gang Fireball Inferno Tower
Fireball Princess
Goblin Gang Inferno Tower Ice Spirit Zap Fireball Dark Prince
Zap Fireball Inferno Tower Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Ice Spirit Zap Princess
Princess
Fireball Ice Spirit Zap Princess
Fireball Zap
Goblin Gang Fireball
Zap Fireball Dark Prince Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Zap Fireball Dark Prince Princess
Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Ice Spirit Fireball Dark Prince Princess
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Zap Fireball Princess
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Princess
Fireball Princess
Zap Ice Spirit Goblin Gang Fireball Dark Prince Princess
Fireball Zap Princess
Fireball
Fireball Goblin Gang Dark Prince Princess
Zap Fireball Princess
Zap Fireball
Dark Prince
Zap Ice Spirit Goblin Gang Fireball Princess
Zap Fireball Princess
Zap Fireball Dark Prince Princess

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