My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Guards
Barbarian Barrel
Ice Spirit Archers Tesla Guards
The Log
Ice Spirit Archers Mini P.E.K.K.A Hog Rider Guards
Earthquake
Archers Tesla Hog Rider Guards
Arrows
Ice Spirit Archers Guards
Royal Delivery
Ice Spirit Archers Mini P.E.K.K.A Hog Rider Guards
Fireball
Archers Tesla Hog Rider
Poison
Archers Guards
Lightning
Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Guards Tesla Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Archers Mini P.E.K.K.A Guards
Zap
Ice Spirit Fireball Hog Rider Archers Mini P.E.K.K.A Guards
Archers
Ice Spirit Zap Mini P.E.K.K.A Hog Rider
Tesla
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Ice Spirit Zap Archers Hog Rider
Hog Rider
Ice Spirit Zap Fireball Archers Mini P.E.K.K.A Guards
Guards
Ice Spirit Zap Hog Rider

Defense Synergies 4 15

Ice Spirit
Zap Mini P.E.K.K.A Archers Tesla Fireball Guards
Zap
Ice Spirit Fireball Mini P.E.K.K.A Archers Tesla Guards
Archers
Ice Spirit Zap Tesla Mini P.E.K.K.A Guards
Tesla
Ice Spirit Zap Archers Fireball Mini P.E.K.K.A Guards
Fireball
Zap Ice Spirit Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Archers Tesla Fireball Guards
Hog Rider
Guards
Ice Spirit Zap Archers Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Mini P.E.K.K.A Ice Spirit Zap Tesla
Tesla Mini P.E.K.K.A Archers
Tesla Mini P.E.K.K.A Guards
Fireball Mini P.E.K.K.A
Fireball Zap Archers Tesla Guards
Tesla Ice Spirit Zap Archers Fireball
Zap Tesla Fireball
Tesla Mini P.E.K.K.A
Guards Ice Spirit Archers Tesla Mini P.E.K.K.A
Archers Guards Zap Tesla Fireball
Tesla Zap Archers Fireball
Tesla Mini P.E.K.K.A Ice Spirit Zap Fireball Guards
Fireball Ice Spirit Zap Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla
Ice Spirit Zap Tesla Fireball Mini P.E.K.K.A
Tesla Fireball Mini P.E.K.K.A
Ice Spirit Tesla Fireball Zap Archers Guards
Zap Ice Spirit Archers Tesla Fireball Guards
Mini P.E.K.K.A Tesla
Archers Tesla Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Archers Tesla Fireball
Fireball Zap Archers Tesla Mini P.E.K.K.A
Guards Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Tesla Fireball
Tesla Mini P.E.K.K.A Guards
Fireball Ice Spirit Zap Archers Tesla
Mini P.E.K.K.A Guards Archers Tesla Fireball
Mini P.E.K.K.A Tesla
Zap Ice Spirit Fireball Mini P.E.K.K.A
Tesla Guards
Tesla Mini P.E.K.K.A Guards
Zap Fireball Guards
Mini P.E.K.K.A Tesla Fireball Guards
Archers Tesla Fireball
Tesla Guards Ice Spirit Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Tesla Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap
Fireball Ice Spirit Zap
Archers
Fireball Ice Spirit Zap
Fireball Zap
Fireball Mini P.E.K.K.A Guards
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Fireball Guards
Fireball Zap Archers
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball Guards
Zap Fireball
Zap Fireball

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