My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider
Giant Snowball
Archers Minions Goblin Gang Hog Rider
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Ice Spirit Archers Knight Goblin Gang Valkyrie
The Log
Ice Spirit Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Ice Spirit Archers Minions Goblin Gang
Royal Delivery
Ice Spirit Archers Knight Minions Goblin Gang Valkyrie Hog Rider
Fireball
Archers Minions Goblin Gang Hog Rider
Poison
Archers Minions Goblin Gang
Lightning
Knight Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Knight Minions Goblin Gang Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Knight

Attack Synergies 14 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Minions Valkyrie Hog Rider Archers
Zap
Ice Spirit Hog Rider Archers Knight Minions Valkyrie
Archers
Knight Valkyrie Ice Spirit Zap Hog Rider
Knight
Ice Spirit Archers Minions Goblin Gang Hog Rider Zap
Minions
Ice Spirit Knight Hog Rider Zap Valkyrie
Goblin Gang
Knight Hog Rider Valkyrie
Valkyrie
Ice Spirit Archers Hog Rider Zap Minions Goblin Gang
Hog Rider
Ice Spirit Zap Knight Minions Goblin Gang Valkyrie Archers

Defense Synergies 7 12

Ice Spirit
Zap Goblin Gang Archers Knight Minions Valkyrie
Zap
Ice Spirit Archers Knight Minions Goblin Gang Valkyrie
Archers
Knight Valkyrie Ice Spirit Zap Minions Goblin Gang
Knight
Archers Minions Goblin Gang Ice Spirit Zap
Minions
Knight Valkyrie Ice Spirit Zap Archers
Goblin Gang
Ice Spirit Knight Zap Archers Valkyrie
Valkyrie
Archers Minions Ice Spirit Zap Goblin Gang
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Valkyrie
Ice Spirit Zap Knight Minions Goblin Gang Valkyrie
Goblin Gang Archers Knight Minions Valkyrie
Knight Minions Goblin Gang Valkyrie
Valkyrie
Goblin Gang Zap Archers Minions Valkyrie
Minions Ice Spirit Zap Archers Goblin Gang
Zap Valkyrie
Minions Goblin Gang
Knight Goblin Gang Ice Spirit Archers Valkyrie
Archers Minions Goblin Gang Valkyrie Zap Knight
Minions Zap Archers Goblin Gang
Ice Spirit Zap Knight Minions Goblin Gang Valkyrie
Valkyrie Ice Spirit Zap Minions Goblin Gang
Knight Goblin Gang
Ice Spirit Zap Goblin Gang
Knight Minions Goblin Gang Valkyrie
Ice Spirit Zap Archers Knight Minions Goblin Gang Valkyrie
Zap Valkyrie Ice Spirit Archers Knight Minions
Goblin Gang Valkyrie Archers Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap Archers
Zap Archers Knight Goblin Gang Valkyrie
Goblin Gang Ice Spirit Zap Knight Minions Valkyrie
Goblin Gang Valkyrie Zap Knight
Knight Goblin Gang Valkyrie
Ice Spirit Zap Archers Minions Goblin Gang
Goblin Gang Archers Knight Minions Valkyrie
Knight Valkyrie
Zap Ice Spirit Knight Minions Valkyrie
Goblin Gang
Knight Minions Valkyrie
Zap Valkyrie
Knight Goblin Gang Valkyrie
Archers Valkyrie
Goblin Gang Ice Spirit Zap Archers Knight Minions Valkyrie
Minions Valkyrie Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Zap Valkyrie
Ice Spirit Zap Minions
Archers
Ice Spirit Zap
Zap
Minions Goblin Gang
Zap Knight Valkyrie
Zap Archers
Knight
Minions
Zap
Zap
Minions
Zap Archers
Zap Valkyrie
Minions
Zap
Zap Ice Spirit Valkyrie
Zap
Zap
Zap
Zap Archers
Zap Ice Spirit Minions
Zap
Zap Ice Spirit
Zap Ice Spirit Archers Minions Goblin Gang
Zap Archers
Knight Goblin Gang Valkyrie
Zap
Zap
Zap Ice Spirit Minions Goblin Gang
Zap
Zap

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