My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Prince Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Bandit
Giant Snowball
Bats
Zap
Bats Prince Bandit
Barbarian Barrel
Ice Spirit Valkyrie Executioner Bandit
The Log
Ice Spirit Prince Bandit
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Valkyrie Prince Executioner Bandit
Fireball
Executioner Bandit
Poison
Bats Executioner
Lightning
Valkyrie Prince Executioner Bandit
Rocket
Valkyrie Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Tornado Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Tornado Bandit Valkyrie Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Tornado

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Bats Prince Executioner Bandit
Bats
Valkyrie Ice Spirit Zap Prince Bandit
Zap
Ice Spirit Tornado Prince Bats Valkyrie Executioner Bandit
Valkyrie
Ice Spirit Bats Prince Zap Tornado Executioner Bandit
Tornado
Zap Executioner Valkyrie
Prince
Zap Valkyrie Ice Spirit Bats
Executioner
Tornado Ice Spirit Zap Valkyrie Bandit
Bandit
Ice Spirit Bats Zap Valkyrie Executioner

Defense Synergies 2 22

Ice Spirit
Zap Bats Valkyrie Tornado Prince Executioner Bandit
Bats
Ice Spirit Zap Valkyrie Prince Bandit
Zap
Ice Spirit Bats Valkyrie Tornado Prince Executioner Bandit
Valkyrie
Ice Spirit Bats Zap Tornado Prince Executioner Bandit
Tornado
Executioner Ice Spirit Zap Valkyrie Prince
Prince
Ice Spirit Bats Zap Valkyrie Tornado Executioner
Executioner
Tornado Ice Spirit Zap Valkyrie Prince Bandit
Bandit
Ice Spirit Bats Zap Valkyrie Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner
Ice Spirit Bats Zap Valkyrie Prince Executioner Bandit
Tornado Prince Bats Valkyrie Executioner Bandit
Prince Bats Valkyrie Bandit
Valkyrie Tornado Prince
Tornado Bats Zap Valkyrie Executioner Bandit
Bats Tornado Ice Spirit Zap Executioner
Zap Valkyrie Bandit
Tornado Prince
Tornado Ice Spirit Valkyrie Prince Bandit
Bats Valkyrie Executioner Zap Tornado Bandit
Executioner Bats Zap Tornado
Prince Ice Spirit Bats Zap Valkyrie Bandit
Valkyrie Executioner Ice Spirit Bats Zap Tornado Prince
Prince Bandit
Tornado Ice Spirit Zap Prince Bandit
Bats Valkyrie Tornado Prince Executioner
Ice Spirit Bats Zap Valkyrie Tornado Prince Executioner Bandit
Zap Valkyrie Tornado Executioner Ice Spirit Bats Bandit
Tornado Prince
Valkyrie Bats Prince Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Prince Bandit
Bandit Zap Valkyrie Prince Executioner
Bandit Ice Spirit Bats Zap Valkyrie Prince
Valkyrie Prince Bats Zap Tornado Bandit
Valkyrie Prince Executioner Bandit
Executioner Ice Spirit Bats Zap Tornado
Prince Bats Valkyrie Bandit
Valkyrie Prince
Zap Ice Spirit Bats Valkyrie Tornado Prince Bandit
Bats Valkyrie Prince
Zap Valkyrie Tornado Prince
Prince Valkyrie Executioner Bandit
Valkyrie Executioner
Ice Spirit Bats Zap Valkyrie Tornado Prince Executioner
Bats Valkyrie Executioner Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Tornado Executioner Bandit
Bandit
Valkyrie Prince
Executioner Zap Valkyrie
Executioner Ice Spirit Bats Zap Tornado
Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado Bandit
Bats Tornado Prince
Zap Valkyrie Tornado Prince Bandit
Zap Tornado Executioner
Executioner Bandit
Bandit
Zap Prince
Zap Executioner Bandit
Executioner Bandit
Tornado
Bats
Zap Prince Executioner Bandit
Zap Valkyrie Tornado
Prince
Tornado
Tornado Prince
Zap
Zap Tornado Ice Spirit Valkyrie Executioner
Zap Tornado Executioner Bandit
Zap Tornado Prince Bandit
Zap Tornado Bandit
Bats Zap Tornado Executioner
Zap Ice Spirit Bats
Zap Bandit
Zap Ice Spirit
Prince
Zap Ice Spirit Bats Prince Bandit
Zap Tornado Executioner
Valkyrie Prince Executioner
Zap Executioner
Zap Tornado
Prince Executioner
Zap Ice Spirit Bats Tornado
Bats Zap Tornado Executioner
Zap Tornado Prince Executioner Bandit

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