My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Ice Spirit Knight Executioner
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Hog Rider Executioner
Fireball
Hog Rider Executioner
Poison
Bats Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Knight Tornado Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Knight

Attack Synergies 11 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Bats Executioner Mega Knight
Bats
Knight Hog Rider Mega Knight Ice Spirit Zap
Zap
Ice Spirit Hog Rider Tornado Bats Knight Executioner Mega Knight
Knight
Ice Spirit Bats Hog Rider Executioner Zap
Hog Rider
Ice Spirit Bats Zap Knight Tornado Executioner Mega Knight
Tornado
Zap Executioner Hog Rider Mega Knight
Executioner
Knight Tornado Ice Spirit Zap Hog Rider Mega Knight
Mega Knight
Bats Ice Spirit Zap Hog Rider Tornado Executioner

Defense Synergies 5 13

Ice Spirit
Zap Bats Knight Tornado Executioner Mega Knight
Bats
Knight Ice Spirit Zap Mega Knight
Zap
Ice Spirit Mega Knight Bats Knight Tornado Executioner
Knight
Bats Executioner Ice Spirit Zap Tornado
Hog Rider
Tornado
Executioner Ice Spirit Zap Knight Mega Knight
Executioner
Knight Tornado Ice Spirit Zap Mega Knight
Mega Knight
Zap Ice Spirit Bats Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Ice Spirit Bats Zap Knight Executioner Mega Knight
Tornado Mega Knight Bats Knight Executioner
Bats Knight Mega Knight
Tornado Mega Knight
Tornado Bats Zap Executioner Mega Knight
Bats Tornado Ice Spirit Zap Executioner
Zap Mega Knight
Tornado
Knight Tornado Ice Spirit Mega Knight
Bats Executioner Zap Knight Tornado Mega Knight
Executioner Bats Zap Tornado
Mega Knight Ice Spirit Bats Zap Knight
Executioner Mega Knight Ice Spirit Bats Zap Tornado
Knight Mega Knight
Tornado Ice Spirit Zap Mega Knight
Mega Knight Bats Knight Tornado Executioner
Ice Spirit Mega Knight Bats Zap Knight Tornado Executioner
Zap Tornado Executioner Ice Spirit Bats Knight Mega Knight
Tornado
Mega Knight Bats Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Knight Executioner Mega Knight
Mega Knight Ice Spirit Bats Zap Knight
Mega Knight Bats Zap Knight Tornado
Knight Executioner Mega Knight
Executioner Ice Spirit Bats Zap Tornado
Bats Knight
Mega Knight Knight
Zap Mega Knight Ice Spirit Bats Knight Tornado
Mega Knight Bats Knight
Mega Knight Zap Tornado
Mega Knight Knight Executioner
Executioner Mega Knight
Ice Spirit Bats Zap Knight Tornado Executioner
Bats Executioner Mega Knight Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Executioner Zap Mega Knight
Executioner Ice Spirit Bats Zap Tornado
Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado
Bats Tornado
Zap Knight Tornado
Zap Tornado Executioner
Knight Executioner
Zap
Zap Executioner
Executioner Mega Knight
Tornado
Bats
Zap Executioner Mega Knight
Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Executioner Mega Knight
Zap Tornado Executioner
Zap Tornado Mega Knight
Zap Tornado
Bats Zap Tornado Executioner
Zap Ice Spirit Bats
Zap Mega Knight
Zap Ice Spirit
Mega Knight
Zap Ice Spirit Bats
Zap Tornado Executioner
Knight Executioner Mega Knight
Zap Executioner
Zap Tornado
Executioner Mega Knight
Zap Ice Spirit Bats Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner Mega Knight

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