My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Miner
Giant Snowball
Fire Spirit Spear Goblins Miner
Zap
Fire Spirit Spear Goblins Inferno Tower
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Elite Barbarians Inferno Tower
The Log
Fire Spirit Ice Spirit Spear Goblins Elite Barbarians
Earthquake
Spear Goblins Inferno Tower
Arrows
Fire Spirit Ice Spirit Spear Goblins
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Elite Barbarians Miner
Fireball
Elite Barbarians Inferno Tower
Poison
Spear Goblins Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins Zap The Log Miner Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Spear Goblins Zap

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians
Ice Spirit
Zap Spear Goblins Elite Barbarians Miner
Spear Goblins
Miner Ice Spirit Zap Elite Barbarians
Zap
Ice Spirit Elite Barbarians Miner Fire Spirit Spear Goblins The Log
Elite Barbarians
Zap Fire Spirit Ice Spirit Spear Goblins The Log
Inferno Tower
The Log
Zap Elite Barbarians Miner
Miner
Fire Spirit Spear Goblins Zap Ice Spirit The Log

Defense Synergies 3 18

Fire Spirit
Ice Spirit Spear Goblins Zap Inferno Tower The Log
Ice Spirit
Zap Inferno Tower Fire Spirit Spear Goblins Elite Barbarians The Log Miner
Spear Goblins
Fire Spirit Ice Spirit Zap Inferno Tower The Log
Zap
Ice Spirit Fire Spirit Spear Goblins Elite Barbarians Inferno Tower The Log Miner
Elite Barbarians
Ice Spirit Zap The Log
Inferno Tower
Ice Spirit The Log Fire Spirit Spear Goblins Zap
The Log
Inferno Tower Fire Spirit Ice Spirit Spear Goblins Zap Elite Barbarians Miner
Miner
Ice Spirit Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Inferno Tower The Log
Elite Barbarians Inferno Tower Ice Spirit Zap The Log
Inferno Tower Fire Spirit Elite Barbarians
Elite Barbarians Inferno Tower
Elite Barbarians The Log
The Log Fire Spirit Spear Goblins Zap
Inferno Tower Fire Spirit Ice Spirit Spear Goblins Zap
Zap Inferno Tower The Log
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Ice Spirit Spear Goblins Inferno Tower Miner
Spear Goblins Zap The Log
Inferno Tower Spear Goblins Zap
Inferno Tower Fire Spirit Ice Spirit Zap Elite Barbarians The Log
Fire Spirit Ice Spirit Zap The Log
Elite Barbarians Inferno Tower
Inferno Tower Ice Spirit Zap Elite Barbarians The Log
Elite Barbarians Inferno Tower
Fire Spirit Ice Spirit Spear Goblins Zap Elite Barbarians The Log
Zap The Log Fire Spirit Ice Spirit Spear Goblins
Elite Barbarians Inferno Tower
Fire Spirit Spear Goblins Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians The Log Miner
Ice Spirit Spear Goblins Zap Elite Barbarians Inferno Tower The Log
Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians
Fire Spirit Ice Spirit Zap
Spear Goblins Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Zap Ice Spirit Spear Goblins Elite Barbarians Inferno Tower The Log
Inferno Tower
Elite Barbarians Inferno Tower
Zap Elite Barbarians The Log
Elite Barbarians Inferno Tower
Elite Barbarians Inferno Tower Ice Spirit Spear Goblins Zap The Log
Zap Elite Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
The Log
Fire Spirit Zap The Log
Fire Spirit Ice Spirit Spear Goblins Zap
Fire Spirit The Log
The Log Fire Spirit Ice Spirit Zap
The Log Miner Zap
Fire Spirit Elite Barbarians
Miner Zap The Log
Fire Spirit Zap
Fire Spirit Elite Barbarians The Log Miner
Zap Elite Barbarians The Log
Spear Goblins Zap The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap The Log Miner
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Ice Spirit
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Elite Barbarians Fire Spirit Zap
Zap Ice Spirit
Elite Barbarians
Zap The Log Miner
Zap Ice Spirit
The Log
Zap Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Zap
The Log
Miner
The Log Zap
Zap
Elite Barbarians
Zap Ice Spirit Elite Barbarians The Log
Zap
Zap The Log Miner

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