My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Archers Hog Rider
Zap
Fire Spirit Spear Goblins Archers
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Archers Knight
The Log
Fire Spirit Ice Spirit Spear Goblins Archers Hog Rider
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Fire Spirit Ice Spirit Spear Goblins Archers
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Archers Knight Hog Rider
Fireball
Archers Hog Rider
Poison
Spear Goblins Archers
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins Zap Archers Knight Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Spear Goblins Zap

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight
Ice Spirit
Zap Knight Hog Rider Spear Goblins Archers
Spear Goblins
Knight Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Fire Spirit Spear Goblins Archers Knight Poison
Archers
Knight Ice Spirit Zap Hog Rider
Knight
Ice Spirit Spear Goblins Archers Hog Rider Fire Spirit Zap Poison
Hog Rider
Fire Spirit Ice Spirit Spear Goblins Zap Knight Archers Poison
Poison
Zap Knight Hog Rider

Defense Synergies 4 14

Fire Spirit
Knight Ice Spirit Spear Goblins Zap
Ice Spirit
Zap Fire Spirit Spear Goblins Archers Knight Poison
Spear Goblins
Knight Fire Spirit Ice Spirit Zap Archers Poison
Zap
Ice Spirit Fire Spirit Spear Goblins Archers Knight Poison
Archers
Knight Ice Spirit Spear Goblins Zap
Knight
Fire Spirit Spear Goblins Archers Ice Spirit Zap Poison
Hog Rider
Poison
Ice Spirit Spear Goblins Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight
Ice Spirit Zap Knight
Fire Spirit Archers Knight
Knight
Poison
Fire Spirit Spear Goblins Zap Archers
Fire Spirit Ice Spirit Spear Goblins Zap Archers Poison
Zap Poison
Knight Fire Spirit Ice Spirit Spear Goblins Archers
Archers Poison Spear Goblins Zap Knight
Spear Goblins Zap Archers Poison
Fire Spirit Ice Spirit Zap Knight
Fire Spirit Ice Spirit Zap Poison
Knight
Ice Spirit Zap
Knight Poison
Fire Spirit Ice Spirit Spear Goblins Zap Archers Knight
Zap Poison Fire Spirit Ice Spirit Spear Goblins Archers Knight
Fire Spirit Spear Goblins Archers Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Archers
Poison Zap Archers Knight
Ice Spirit Spear Goblins Zap Knight
Zap Knight
Knight
Fire Spirit Poison Ice Spirit Zap Archers
Spear Goblins Archers Knight
Knight
Zap Ice Spirit Spear Goblins Knight Poison
Knight
Zap Poison
Knight
Archers
Ice Spirit Spear Goblins Zap Archers Knight Poison
Poison Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap
Poison
Knight Poison
Poison Fire Spirit Zap
Poison Fire Spirit Ice Spirit Spear Goblins Zap
Fire Spirit Archers Poison
Poison Fire Spirit Ice Spirit Zap
Poison Zap
Fire Spirit Poison
Poison Zap Knight
Poison Fire Spirit Zap Archers
Poison Fire Spirit Knight
Poison
Zap Poison
Spear Goblins Zap Poison
Poison
Poison
Fire Spirit Zap Archers Poison
Fire Spirit Zap Poison
Poison
Poison
Zap Poison
Zap Poison Fire Spirit Ice Spirit
Poison Zap
Zap Poison
Poison Zap
Poison Fire Spirit Zap Archers
Zap Ice Spirit Poison
Poison Zap
Zap Ice Spirit Poison
Poison
Zap Fire Spirit Ice Spirit Spear Goblins Archers
Poison Fire Spirit Zap Archers
Poison Knight
Zap Poison
Zap Poison
Zap Ice Spirit Poison
Zap Poison
Poison Zap

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