My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Mortar Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Hog Rider
Zap
Spear Goblins Bats Mortar
Barbarian Barrel
Ice Spirit Spear Goblins Mortar Rascals
The Log
Ice Spirit Spear Goblins Rascals Hog Rider
Earthquake
Spear Goblins Mortar Hog Rider
Arrows
Ice Spirit Spear Goblins Bats Rascals
Royal Delivery
Ice Spirit Spear Goblins Bats Rascals Hog Rider
Fireball
Mortar Rascals Hog Rider
Poison
Spear Goblins Bats Mortar Rascals
Lightning
Mortar
Rocket
Mortar Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Zap Mortar Fireball Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats Zap

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Spear Goblins Bats Mortar Rascals
Spear Goblins
Hog Rider Ice Spirit Zap Mortar Rascals
Bats
Hog Rider Ice Spirit Zap Mortar Rascals
Zap
Ice Spirit Fireball Hog Rider Spear Goblins Bats Mortar
Mortar
Ice Spirit Spear Goblins Bats Zap Fireball Hog Rider
Rascals
Ice Spirit Spear Goblins Bats Hog Rider
Fireball
Zap Hog Rider Mortar
Hog Rider
Ice Spirit Spear Goblins Bats Zap Fireball Mortar Rascals

Defense Synergies 2 15

Ice Spirit
Zap Spear Goblins Bats Mortar Rascals Fireball
Spear Goblins
Ice Spirit Bats Zap Mortar Rascals
Bats
Ice Spirit Spear Goblins Zap Mortar Rascals
Zap
Ice Spirit Fireball Spear Goblins Bats Mortar Rascals
Mortar
Ice Spirit Spear Goblins Bats Zap Fireball
Rascals
Ice Spirit Spear Goblins Bats Zap
Fireball
Zap Ice Spirit Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Fireball
Ice Spirit Bats Zap Mortar Rascals
Mortar Bats Rascals
Bats Mortar Rascals
Fireball
Fireball Spear Goblins Bats Zap Rascals
Bats Ice Spirit Spear Goblins Zap Mortar Rascals Fireball
Zap Rascals Fireball
Mortar Rascals
Ice Spirit Spear Goblins Rascals
Bats Spear Goblins Zap Rascals Fireball
Spear Goblins Bats Zap Rascals Fireball
Mortar Ice Spirit Bats Zap Rascals Fireball
Fireball Ice Spirit Bats Zap Mortar Rascals
Mortar Rascals
Ice Spirit Zap Mortar Rascals Fireball
Bats Mortar Rascals Fireball
Ice Spirit Mortar Fireball Spear Goblins Bats Zap Rascals
Zap Mortar Ice Spirit Spear Goblins Bats Rascals Fireball
Mortar
Rascals Spear Goblins Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Zap Fireball
Fireball Zap Mortar
Ice Spirit Spear Goblins Bats Zap Rascals
Bats Zap Rascals Fireball
Rascals
Fireball Ice Spirit Bats Zap Rascals
Rascals Spear Goblins Bats Fireball
Rascals
Zap Ice Spirit Spear Goblins Bats Mortar Fireball
Bats Rascals
Zap Fireball
Rascals Fireball
Rascals Fireball
Rascals Ice Spirit Spear Goblins Bats Zap Mortar Fireball
Bats Zap Rascals Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals
Mortar Fireball Zap
Fireball
Rascals Fireball
Fireball Zap Mortar
Fireball Ice Spirit Spear Goblins Bats Zap
Mortar
Fireball Ice Spirit Zap
Fireball Zap Mortar
Bats Fireball
Zap Mortar Fireball
Fireball Zap
Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Spear Goblins Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Bats
Zap Mortar Fireball
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Ice Spirit Mortar Fireball
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Bats Zap Fireball
Zap Ice Spirit Bats Fireball
Fireball
Zap Mortar Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Spear Goblins Bats Fireball
Fireball Zap
Fireball
Fireball Rascals
Zap Mortar Fireball
Zap Fireball
Zap Ice Spirit Bats Rascals Fireball
Bats Zap Fireball
Zap Mortar Fireball

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