My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Barbarians Elite Barbarians Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Prince
Giant Snowball
Spear Goblins Barbarians Lumberjack
Zap
Spear Goblins Inferno Tower Prince
Barbarian Barrel
Ice Spirit Spear Goblins Barbarians Elite Barbarians Inferno Tower Lumberjack
The Log
Ice Spirit Spear Goblins Barbarians Elite Barbarians Prince Lumberjack
Earthquake
Spear Goblins Barbarians Inferno Tower
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Barbarians Elite Barbarians Prince Lumberjack
Fireball
Barbarians Elite Barbarians Inferno Tower Lumberjack
Poison
Spear Goblins Barbarians Inferno Tower
Lightning
Elite Barbarians Inferno Tower Prince Lumberjack
Rocket
Barbarians Elite Barbarians Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Lumberjack Barbarians Inferno Tower Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Zap Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Spear Goblins Barbarians Elite Barbarians Prince Lumberjack
Spear Goblins
Ice Spirit Zap Elite Barbarians Prince Lumberjack
Zap
Ice Spirit Elite Barbarians Prince Spear Goblins Lumberjack
Barbarians
Ice Spirit
Elite Barbarians
Zap Ice Spirit Spear Goblins Lumberjack
Inferno Tower
Prince
Zap Ice Spirit Spear Goblins Lumberjack
Lumberjack
Ice Spirit Spear Goblins Zap Elite Barbarians Prince

Defense Synergies 2 17

Ice Spirit
Zap Inferno Tower Spear Goblins Barbarians Elite Barbarians Prince Lumberjack
Spear Goblins
Ice Spirit Zap Barbarians Inferno Tower Prince Lumberjack
Zap
Ice Spirit Spear Goblins Barbarians Elite Barbarians Inferno Tower Prince Lumberjack
Barbarians
Ice Spirit Spear Goblins Zap
Elite Barbarians
Ice Spirit Zap
Inferno Tower
Ice Spirit Spear Goblins Zap Prince Lumberjack
Prince
Ice Spirit Spear Goblins Zap Inferno Tower
Lumberjack
Ice Spirit Spear Goblins Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Inferno Tower
Barbarians Elite Barbarians Inferno Tower Lumberjack Ice Spirit Zap Prince
Barbarians Inferno Tower Prince Lumberjack Elite Barbarians
Barbarians Elite Barbarians Inferno Tower Prince Lumberjack
Barbarians Elite Barbarians Prince Lumberjack
Spear Goblins Zap Lumberjack
Inferno Tower Ice Spirit Spear Goblins Zap
Zap Barbarians Inferno Tower
Barbarians Inferno Tower Elite Barbarians Prince Lumberjack
Elite Barbarians Ice Spirit Spear Goblins Barbarians Inferno Tower Prince Lumberjack
Barbarians Spear Goblins Zap Lumberjack
Inferno Tower Spear Goblins Zap
Barbarians Inferno Tower Prince Lumberjack Ice Spirit Zap Elite Barbarians
Ice Spirit Zap Barbarians Prince Lumberjack
Barbarians Elite Barbarians Inferno Tower Prince Lumberjack
Barbarians Inferno Tower Ice Spirit Zap Elite Barbarians Prince Lumberjack
Barbarians Elite Barbarians Inferno Tower Prince Lumberjack
Ice Spirit Spear Goblins Zap Barbarians Elite Barbarians Prince Lumberjack
Zap Ice Spirit Spear Goblins Barbarians Lumberjack
Barbarians Elite Barbarians Inferno Tower Prince Lumberjack
Spear Goblins Barbarians Elite Barbarians Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Spear Goblins Zap Elite Barbarians Inferno Tower Prince
Zap Elite Barbarians Prince Lumberjack
Barbarians Lumberjack Ice Spirit Spear Goblins Zap Elite Barbarians Inferno Tower Prince
Prince Lumberjack Zap Barbarians Elite Barbarians Inferno Tower
Barbarians Inferno Tower Elite Barbarians Prince Lumberjack
Ice Spirit Zap
Prince Spear Goblins Barbarians Elite Barbarians Inferno Tower Lumberjack
Inferno Tower Barbarians Elite Barbarians Prince Lumberjack
Zap Ice Spirit Spear Goblins Barbarians Elite Barbarians Inferno Tower Prince
Inferno Tower Barbarians
Barbarians Elite Barbarians Inferno Tower Prince Lumberjack
Zap Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Prince Inferno Tower Lumberjack
Barbarians
Barbarians Elite Barbarians Inferno Tower Ice Spirit Spear Goblins Zap Prince Lumberjack
Zap Barbarians Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians Prince
Zap
Ice Spirit Spear Goblins Zap
Ice Spirit Zap
Zap
Elite Barbarians Prince Lumberjack
Zap Prince
Zap
Elite Barbarians
Zap Elite Barbarians Prince
Spear Goblins Zap
Zap Prince
Zap
Prince
Prince
Zap Barbarians
Zap Ice Spirit
Zap
Zap Prince
Zap
Elite Barbarians Zap
Zap Ice Spirit
Elite Barbarians
Zap
Zap Ice Spirit
Prince
Zap Ice Spirit Spear Goblins Barbarians Prince
Zap
Prince Lumberjack
Zap
Zap
Elite Barbarians Prince
Zap Ice Spirit Elite Barbarians
Zap
Zap Prince

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