My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Spear Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Goblins Spear Goblins Goblin Gang Musketeer Goblin Barrel
Zap
Goblins Spear Goblins Goblin Gang Goblin Barrel
Barbarian Barrel
Ice Spirit Goblins Spear Goblins Knight Goblin Gang Musketeer Goblin Barrel
The Log
Ice Spirit Goblins Spear Goblins Goblin Gang Musketeer Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Ice Spirit Goblins Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Goblins Spear Goblins Knight Goblin Gang Musketeer Goblin Barrel
Fireball
Goblin Gang Musketeer Goblin Barrel
Poison
Spear Goblins Goblin Gang Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Spear Goblins Zap Knight Goblin Gang Goblin Barrel Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Spear Goblins Zap

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblin Barrel Goblins Spear Goblins Musketeer
Goblins
Ice Spirit Zap
Spear Goblins
Knight Goblin Barrel Ice Spirit Zap Goblin Gang
Zap
Ice Spirit Goblins Spear Goblins Knight Musketeer
Knight
Ice Spirit Spear Goblins Goblin Gang Musketeer Goblin Barrel Zap
Goblin Gang
Knight Goblin Barrel Spear Goblins
Musketeer
Knight Ice Spirit Zap
Goblin Barrel
Ice Spirit Spear Goblins Knight Goblin Gang

Defense Synergies 7 12

Ice Spirit
Zap Goblin Gang Musketeer Goblins Spear Goblins Knight
Goblins
Ice Spirit Zap Knight Musketeer
Spear Goblins
Knight Ice Spirit Zap Goblin Gang Musketeer
Zap
Ice Spirit Goblins Spear Goblins Knight Goblin Gang Musketeer
Knight
Spear Goblins Goblin Gang Musketeer Ice Spirit Goblins Zap
Goblin Gang
Ice Spirit Knight Musketeer Spear Goblins Zap
Musketeer
Ice Spirit Knight Goblin Gang Goblins Spear Goblins Zap
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Musketeer
Ice Spirit Goblins Zap Knight Goblin Gang Musketeer
Goblin Gang Goblins Knight Musketeer
Goblins Knight Goblin Gang Musketeer
Goblin Gang Goblins Spear Goblins Zap Musketeer
Musketeer Ice Spirit Spear Goblins Zap Goblin Gang
Zap Musketeer
Goblins Goblin Gang Musketeer
Knight Goblin Gang Ice Spirit Goblins Spear Goblins Musketeer
Goblins Goblin Gang Spear Goblins Zap Knight Musketeer
Musketeer Spear Goblins Zap Goblin Gang
Ice Spirit Zap Knight Goblin Gang Musketeer
Ice Spirit Goblins Zap Goblin Gang
Knight Goblin Gang
Ice Spirit Zap Goblin Gang
Goblins Knight Goblin Gang Musketeer
Ice Spirit Goblins Spear Goblins Zap Knight Goblin Gang Musketeer
Zap Ice Spirit Spear Goblins Knight Musketeer
Musketeer
Goblin Gang Goblins Spear Goblins Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Spear Goblins Zap
Zap Knight Goblin Gang Musketeer
Goblin Gang Ice Spirit Goblins Spear Goblins Zap Knight Musketeer
Goblin Gang Zap Knight Musketeer
Knight Goblin Gang Musketeer
Ice Spirit Zap Goblin Gang Musketeer
Goblin Gang Goblins Spear Goblins Knight Musketeer
Knight
Zap Ice Spirit Goblins Spear Goblins Knight
Goblin Gang Musketeer
Knight Musketeer
Zap
Knight Goblin Gang
Musketeer
Goblin Gang Ice Spirit Goblins Spear Goblins Zap Knight Musketeer
Zap Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Musketeer
Zap
Ice Spirit Spear Goblins Zap Musketeer
Musketeer
Ice Spirit Zap
Zap
Goblins Goblin Gang Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer
Musketeer
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Ice Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Ice Spirit
Zap Ice Spirit Spear Goblins Goblin Gang Musketeer
Zap Musketeer
Knight Goblin Gang Musketeer
Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer

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