My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang
Giant Snowball
Fire Spirit Bats Minions Goblin Gang
Zap
Fire Spirit Bats Minions Goblin Gang
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang
The Log
Fire Spirit Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Ice Spirit Bats Minions Goblin Gang
Royal Delivery
Fire Spirit Ice Spirit Bats Minions Goblin Gang
Fireball
Minions Goblin Gang
Poison
Bats Minions Goblin Gang
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Giant Snowball Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Zap Giant Snowball Arrows Minions Goblin Gang

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats Zap

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Snowball
Ice Spirit
Zap Minions Bats Giant Snowball
Bats
Ice Spirit Zap Minions
Zap
Ice Spirit Arrows Fire Spirit Bats Giant Snowball Minions
Giant Snowball
Fire Spirit Ice Spirit Zap
Arrows
Zap
Minions
Ice Spirit Bats Zap
Goblin Gang

Defense Synergies 3 14

Fire Spirit
Ice Spirit Zap Giant Snowball
Ice Spirit
Zap Goblin Gang Fire Spirit Bats Giant Snowball Minions
Bats
Ice Spirit Zap Giant Snowball Minions
Zap
Ice Spirit Fire Spirit Bats Giant Snowball Arrows Minions Goblin Gang
Giant Snowball
Goblin Gang Fire Spirit Ice Spirit Bats Zap Minions
Arrows
Zap
Minions
Ice Spirit Bats Zap Giant Snowball
Goblin Gang
Ice Spirit Giant Snowball Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Ice Spirit Bats Zap Minions Goblin Gang
Goblin Gang Fire Spirit Bats Giant Snowball Minions
Bats Minions Goblin Gang
Arrows
Arrows Goblin Gang Fire Spirit Bats Zap Giant Snowball Minions
Bats Giant Snowball Minions Fire Spirit Ice Spirit Zap Arrows Goblin Gang
Zap Arrows
Minions Goblin Gang
Goblin Gang Fire Spirit Ice Spirit Giant Snowball
Bats Minions Goblin Gang Zap Giant Snowball Arrows
Arrows Minions Bats Zap Giant Snowball Goblin Gang
Fire Spirit Ice Spirit Bats Zap Giant Snowball Minions Goblin Gang
Fire Spirit Ice Spirit Bats Zap Giant Snowball Arrows Minions Goblin Gang
Goblin Gang
Ice Spirit Zap Giant Snowball Goblin Gang
Bats Arrows Minions Goblin Gang
Fire Spirit Ice Spirit Arrows Bats Zap Giant Snowball Minions Goblin Gang
Zap Giant Snowball Arrows Fire Spirit Ice Spirit Bats Minions
Goblin Gang Fire Spirit Bats Giant Snowball Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Snowball
Zap Giant Snowball Arrows Goblin Gang
Goblin Gang Ice Spirit Bats Zap Minions
Goblin Gang Bats Zap
Goblin Gang
Fire Spirit Arrows Ice Spirit Bats Zap Giant Snowball Minions Goblin Gang
Goblin Gang Bats Minions
Zap Ice Spirit Bats Giant Snowball Minions
Goblin Gang
Bats Minions
Zap Giant Snowball Arrows
Goblin Gang
Goblin Gang Ice Spirit Bats Zap Minions
Bats Arrows Minions Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Giant Snowball
Arrows
Arrows
Fire Spirit Zap Giant Snowball Arrows
Arrows Fire Spirit Ice Spirit Bats Zap Giant Snowball Minions
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit Zap Giant Snowball
Arrows Zap Giant Snowball
Fire Spirit Bats Giant Snowball Minions Goblin Gang
Zap Arrows
Fire Spirit Zap Giant Snowball Arrows
Fire Spirit Giant Snowball
Arrows Minions
Zap Giant Snowball Arrows
Zap Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Bats Minions
Fire Spirit Zap Giant Snowball Arrows
Fire Spirit Zap Giant Snowball Arrows
Minions
Giant Snowball Arrows
Zap Giant Snowball Arrows
Zap Giant Snowball Arrows Fire Spirit Ice Spirit
Arrows Zap Giant Snowball
Zap Giant Snowball Arrows
Zap Arrows
Fire Spirit Bats Zap Giant Snowball Arrows
Zap Ice Spirit Bats Giant Snowball Minions
Giant Snowball
Zap Giant Snowball Arrows
Zap Ice Spirit Giant Snowball Arrows
Giant Snowball Arrows
Zap Fire Spirit Ice Spirit Bats Minions Goblin Gang
Fire Spirit Zap Giant Snowball Arrows
Arrows
Goblin Gang
Arrows Zap Giant Snowball
Zap Giant Snowball Arrows
Zap Ice Spirit Bats Giant Snowball Minions Goblin Gang
Bats Zap Giant Snowball
Zap Giant Snowball

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