My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Musketeer Hog Rider Inferno Dragon
Zap
Skeletons Fire Spirit Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Musketeer
The Log
Skeletons Fire Spirit Ice Spirit Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Fire Spirit Ice Spirit
Royal Delivery
Skeletons Fire Spirit Ice Spirit Mini P.E.K.K.A Musketeer Hog Rider Inferno Dragon
Fireball
Musketeer Hog Rider Inferno Dragon
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Musketeer Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Zap

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Inferno Dragon
Ice Spirit
Zap Hog Rider Mini P.E.K.K.A Musketeer Inferno Dragon
Zap
Ice Spirit Hog Rider Fire Spirit Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Musketeer Hog Rider
Musketeer
Hog Rider Ice Spirit Zap Mini P.E.K.K.A
Hog Rider
Fire Spirit Ice Spirit Zap Musketeer Mini P.E.K.K.A
Inferno Dragon
Fire Spirit Ice Spirit

Defense Synergies 5 12

Skeletons
Musketeer Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Inferno Dragon
Fire Spirit
Skeletons Ice Spirit Zap Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Musketeer Skeletons Fire Spirit Inferno Dragon
Zap
Ice Spirit Mini P.E.K.K.A Skeletons Fire Spirit Musketeer Inferno Dragon
Mini P.E.K.K.A
Ice Spirit Zap Skeletons Fire Spirit Musketeer
Musketeer
Skeletons Ice Spirit Zap Mini P.E.K.K.A
Hog Rider
Inferno Dragon
Skeletons Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Mini P.E.K.K.A Inferno Dragon Skeletons Ice Spirit Zap Musketeer
Mini P.E.K.K.A Skeletons Fire Spirit Musketeer Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Musketeer
Mini P.E.K.K.A
Skeletons Fire Spirit Zap Musketeer
Musketeer Inferno Dragon Fire Spirit Ice Spirit Zap
Zap Musketeer
Mini P.E.K.K.A Inferno Dragon Skeletons Musketeer
Skeletons Fire Spirit Ice Spirit Mini P.E.K.K.A Musketeer
Skeletons Zap Musketeer
Musketeer Inferno Dragon Zap
Mini P.E.K.K.A Skeletons Fire Spirit Ice Spirit Zap Musketeer
Fire Spirit Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Ice Spirit Zap Mini P.E.K.K.A Inferno Dragon
Skeletons Mini P.E.K.K.A Musketeer
Fire Spirit Ice Spirit Zap Musketeer
Zap Fire Spirit Ice Spirit Musketeer Inferno Dragon
Mini P.E.K.K.A Musketeer Inferno Dragon
Fire Spirit Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap
Zap Mini P.E.K.K.A Musketeer Inferno Dragon
Skeletons Ice Spirit Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Musketeer
Skeletons Mini P.E.K.K.A Musketeer Inferno Dragon
Fire Spirit Skeletons Ice Spirit Zap Musketeer
Mini P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A Inferno Dragon
Zap Skeletons Ice Spirit Mini P.E.K.K.A Inferno Dragon
Skeletons Musketeer Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Skeletons
Musketeer
Skeletons Ice Spirit Zap Mini P.E.K.K.A Musketeer Inferno Dragon
Zap Mini P.E.K.K.A Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Musketeer
Fire Spirit Musketeer
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit Mini P.E.K.K.A Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Musketeer
Fire Spirit Zap
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Ice Spirit
Inferno Dragon
Zap Musketeer
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Ice Spirit Musketeer
Mini P.E.K.K.A
Zap Musketeer
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Musketeer
Fire Spirit Zap Musketeer
Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: