My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Ice Wizard
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Hog Rider Electro Dragon Ice Wizard
Fireball
Hog Rider Electro Dragon Ice Wizard
Poison
Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tornado Ice Wizard Fireball Hog Rider Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider
Fireball
Hog Rider Tornado The Log
Hog Rider
Ice Spirit Fireball The Log Tornado
Tornado
Fireball Hog Rider Electro Dragon The Log Ice Wizard
Electro Dragon
Tornado Ice Wizard
The Log
Hog Rider Fireball Tornado
Ice Wizard
Tornado Electro Dragon

Defense Synergies 3 16

Skeletons
Ice Spirit Tornado Electro Dragon The Log Ice Wizard
Ice Spirit
Skeletons Fireball Tornado Electro Dragon The Log Ice Wizard
Fireball
Tornado The Log Ice Spirit Ice Wizard
Hog Rider
Tornado
Fireball Ice Wizard Skeletons Ice Spirit Electro Dragon The Log
Electro Dragon
Skeletons Ice Spirit Tornado The Log Ice Wizard
The Log
Fireball Skeletons Ice Spirit Tornado Electro Dragon Ice Wizard
Ice Wizard
Tornado Skeletons Ice Spirit Fireball Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log
Skeletons Ice Spirit Electro Dragon The Log Ice Wizard
Tornado Skeletons Electro Dragon Ice Wizard
Skeletons Electro Dragon Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log Skeletons Electro Dragon Ice Wizard
Tornado Ice Spirit Fireball Electro Dragon Ice Wizard
Fireball Electro Dragon The Log
Skeletons Tornado Ice Wizard
Tornado Skeletons Ice Spirit Ice Wizard
Ice Wizard Skeletons Fireball Tornado Electro Dragon The Log
Fireball Tornado Electro Dragon Ice Wizard
Skeletons Ice Spirit Fireball Electro Dragon The Log Ice Wizard
Fireball Ice Spirit Tornado Electro Dragon The Log
Tornado Ice Spirit Fireball The Log
Skeletons Fireball Tornado Electro Dragon
Ice Spirit Fireball Tornado Electro Dragon The Log Ice Wizard
Tornado The Log Ice Spirit Fireball Electro Dragon Ice Wizard
Tornado
Fireball Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Electro Dragon The Log
Skeletons Ice Spirit Electro Dragon The Log
Fireball Tornado The Log
Skeletons
Fireball Skeletons Ice Spirit Tornado Electro Dragon Ice Wizard
Skeletons Fireball Ice Wizard
Electro Dragon Skeletons Ice Spirit Fireball Tornado The Log
Skeletons
Electro Dragon
Fireball Tornado The Log
Skeletons Fireball
Fireball Electro Dragon
Electro Dragon Skeletons Ice Spirit Fireball Tornado The Log
Fireball Electro Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Tornado Electro Dragon The Log Ice Wizard
Fireball Electro Dragon The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Tornado Electro Dragon Ice Wizard
Tornado The Log
Fireball The Log Ice Spirit Tornado Electro Dragon Ice Wizard
Fireball The Log Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon The Log
Fireball Tornado Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Tornado
Fireball Electro Dragon The Log
Fireball Tornado Electro Dragon The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball Electro Dragon The Log
Tornado The Log Ice Spirit Fireball Electro Dragon Ice Wizard
Fireball The Log Tornado Electro Dragon Ice Wizard
Fireball Tornado Electro Dragon The Log
Fireball Tornado The Log
Fireball Tornado Electro Dragon Ice Wizard
Electro Dragon Ice Spirit Fireball
Fireball
Fireball Electro Dragon The Log
Ice Spirit Fireball Electro Dragon
Fireball The Log
Ice Spirit Fireball Electro Dragon
Fireball Tornado Electro Dragon Ice Wizard
The Log Fireball
Fireball Electro Dragon
The Log Fireball Electro Dragon
Fireball Tornado
Electro Dragon
Electro Dragon Ice Spirit Fireball Tornado The Log
Fireball Tornado Electro Dragon
Electro Dragon Fireball Tornado The Log

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