Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Godly!

Why?

Missing cards in your collection

Fisherman

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Musketeer

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Hog Rider
Giant Snowball Skeletons Musketeer Hog Rider
Zap Skeletons
Barbarian Barrel Skeletons Ice Spirit Knight Musketeer
The Log Skeletons Ice Spirit Musketeer Hog Rider
Earthquake Skeletons Hog Rider
Arrows Skeletons Ice Spirit
Royal Delivery Skeletons Ice Spirit Knight Musketeer Hog Rider
Fireball Musketeer Hog Rider
Poison Musketeer
Lightning Knight Musketeer
Rocket Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Tornado Musketeer Hog Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Synergies   7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons + Musketeer Hog Rider Ice Spirit Knight Tornado
Ice Spirit + Hog Rider Skeletons Knight Musketeer Tornado
Knight + Musketeer Hog Rider Skeletons Ice Spirit The Log Tornado
Musketeer + Skeletons Knight Ice Spirit Hog Rider Tornado
+ Skeletons Ice Spirit The Log Knight Lightning Musketeer Tornado
+ Hog Rider Ice Spirit Skeletons Knight Musketeer
+ Hog Rider The Log
+ Hog Rider Knight Lightning

Counters   52 86

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Tornado The Log Knight
Ice Spirit Musketeer The Log Lightning Knight Tornado
The Log Tornado Knight Ice Spirit
Knight The Log
Knight Hog Rider Musketeer Lightning
Lightning Musketeer
Tornado The Log Ice Spirit Musketeer
Tornado Ice Spirit Musketeer
The Log Knight Lightning
Musketeer Knight The Log Skeletons Ice Spirit
Lightning Tornado Knight Skeletons Ice Spirit The Log Musketeer
The Log
Lightning Musketeer Ice Spirit Skeletons Tornado
The Log Tornado Skeletons Musketeer Knight
Knight Musketeer
Ice Spirit Tornado Knight Musketeer Skeletons
Lightning Tornado Knight Skeletons The Log Musketeer Ice Spirit
Tornado Musketeer Knight The Log Ice Spirit Skeletons
Knight Musketeer
Lightning Skeletons Ice Spirit Tornado Knight Musketeer The Log
Lightning Musketeer Knight Ice Spirit The Log Hog Rider Skeletons
Lightning Musketeer Ice Spirit Tornado
Lightning Musketeer
Lightning Tornado The Log
Musketeer Knight
Lightning Knight
Tornado Skeletons Knight Musketeer
Musketeer Lightning The Log Hog Rider Knight
Lightning Ice Spirit Musketeer
Lightning The Log Knight Musketeer Tornado
Tornado Ice Spirit The Log
Lightning
Musketeer The Log Lightning
Lightning Tornado
Tornado The Log
Tornado The Log Ice Spirit Skeletons
The Log Tornado Lightning Musketeer Skeletons
Tornado The Log Musketeer Skeletons Ice Spirit Knight
Tornado The Log
Musketeer Ice Spirit Knight Tornado Lightning
Lightning Skeletons Knight Musketeer
Tornado The Log Musketeer Knight Ice Spirit
Knight Skeletons Ice Spirit The Log
Lightning The Log Ice Spirit Musketeer Tornado Knight
Musketeer Lightning Ice Spirit Tornado
Knight Musketeer Lightning
Knight Musketeer The Log Lightning
Lightning Musketeer
Knight Ice Spirit Musketeer
Tornado Knight Skeletons
Lightning Musketeer Hog Rider Knight
Knight Musketeer
Knight Musketeer Tornado The Log Skeletons
Tornado Knight
Tornado Knight Ice Spirit Musketeer Skeletons The Log
The Log Tornado Skeletons Lightning Musketeer Knight
Knight Skeletons Musketeer
Musketeer Ice Spirit Lightning Knight Skeletons
Knight Skeletons Tornado Musketeer
Lightning The Log Ice Spirit Knight
Lightning Tornado Ice Spirit Musketeer Knight
Musketeer Lightning Tornado Ice Spirit Skeletons
Knight Tornado Ice Spirit Musketeer Lightning
Knight Lightning Tornado Musketeer Ice Spirit The Log
Tornado Musketeer The Log Lightning
Tornado Knight The Log
Lightning Ice Spirit Knight Skeletons
Musketeer Tornado
Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Tornado Ice Spirit Musketeer Knight
The Log Skeletons Ice Spirit Knight
The Log Tornado Skeletons Ice Spirit Musketeer Knight
The Log Tornado Knight Musketeer
Tornado Musketeer Ice Spirit
The Log Knight Tornado Ice Spirit Skeletons Musketeer
Musketeer Ice Spirit The Log Tornado Knight
Musketeer Knight Tornado Skeletons Ice Spirit
Musketeer Tornado Ice Spirit
Lightning Musketeer
Musketeer
The Log Tornado Ice Spirit
Knight Tornado Skeletons Musketeer
The Log Musketeer Lightning
Lightning Musketeer Ice Spirit Knight