My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Ice Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Sparky
Giant Snowball
Clone Baby Dragon Lumberjack
Zap
Clone Sparky
Barbarian Barrel
Ice Spirit Clone Ice Wizard Lumberjack Sparky
The Log
Ice Spirit Clone Lumberjack Sparky
Earthquake
Clone
Arrows
Ice Spirit Clone
Royal Delivery
Ice Spirit Clone Baby Dragon Ice Wizard Lumberjack Sparky
Fireball
Clone Baby Dragon Ice Wizard Lumberjack Sparky
Poison
Clone Ice Wizard Sparky
Lightning
Baby Dragon Ice Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Baby Dragon Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Rage Clone Baby Dragon Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Clone Ice Wizard Baby Dragon Lumberjack Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Clone Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Baby Dragon Lumberjack
Rocket
Rage
Sparky
Clone
Baby Dragon Lumberjack Sparky
Baby Dragon
Ice Spirit Clone Ice Wizard Lumberjack Sparky
Ice Wizard
Baby Dragon Lumberjack
Lumberjack
Ice Spirit Clone Baby Dragon Ice Wizard Sparky
Sparky
Ice Spirit Rage Clone Baby Dragon Lumberjack

Defense Synergies 2 6

Ice Spirit
Sparky Rocket Baby Dragon Ice Wizard Lumberjack
Rocket
Ice Spirit
Rage
Clone
Baby Dragon
Ice Wizard Ice Spirit Lumberjack
Ice Wizard
Baby Dragon Ice Spirit Lumberjack
Lumberjack
Ice Spirit Baby Dragon Ice Wizard
Sparky
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Sparky
Lumberjack Sparky Ice Spirit Ice Wizard
Rocket Lumberjack Sparky Ice Wizard
Lumberjack Sparky Ice Wizard
Rocket Lumberjack Sparky
Baby Dragon Ice Wizard Lumberjack
Rocket Ice Spirit Baby Dragon Ice Wizard
Rocket Baby Dragon Sparky
Sparky Ice Wizard Lumberjack
Ice Spirit Ice Wizard Lumberjack Sparky
Ice Wizard Baby Dragon Lumberjack
Baby Dragon Ice Wizard
Lumberjack Sparky Ice Spirit Rocket Ice Wizard
Rocket Sparky Ice Spirit Baby Dragon Lumberjack
Sparky Lumberjack
Rocket Ice Spirit Lumberjack Sparky
Sparky Lumberjack
Ice Spirit Baby Dragon Ice Wizard Lumberjack
Baby Dragon Ice Spirit Ice Wizard Lumberjack
Sparky Lumberjack
Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Sparky
Rocket Baby Dragon Lumberjack
Lumberjack Ice Spirit Rocket Sparky
Rocket Lumberjack Sparky
Lumberjack Sparky
Rocket Ice Spirit Baby Dragon Ice Wizard
Rocket Sparky Ice Wizard Lumberjack
Lumberjack Sparky
Rocket Ice Spirit Baby Dragon Sparky
Sparky
Lumberjack Sparky
Rocket
Rocket Lumberjack Sparky
Baby Dragon Sparky
Sparky Ice Spirit Rocket Baby Dragon Lumberjack
Baby Dragon Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Sparky
Baby Dragon Ice Wizard
Rocket Baby Dragon Sparky
Rocket Sparky
Rocket Baby Dragon Sparky
Ice Spirit Rocket Baby Dragon Ice Wizard
Baby Dragon Sparky
Ice Spirit Baby Dragon Ice Wizard
Rocket Lumberjack Sparky
Rocket Sparky
Rocket Baby Dragon
Rocket Baby Dragon Sparky
Rocket Baby Dragon
Baby Dragon Sparky
Rocket Baby Dragon Sparky
Rocket Baby Dragon Sparky
Rocket Sparky
Rocket Sparky
Rocket Baby Dragon Sparky
Rocket Baby Dragon
Rocket Baby Dragon Sparky
Rocket
Rocket Sparky
Rocket Baby Dragon
Ice Spirit Baby Dragon Ice Wizard Sparky
Baby Dragon Ice Wizard Sparky
Baby Dragon Sparky
Rocket Baby Dragon Sparky
Baby Dragon Ice Wizard Sparky
Rocket Ice Spirit
Sparky
Rocket Sparky
Rocket Ice Spirit Sparky
Sparky
Rocket Sparky
Ice Spirit Rocket
Rocket Baby Dragon Ice Wizard
Rocket Baby Dragon Lumberjack Sparky
Baby Dragon
Rocket Sparky
Sparky
Ice Spirit Rocket Baby Dragon Sparky
Rocket
Rocket Baby Dragon Sparky

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