My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Princess Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Princess
Barbarian Barrel
Ice Spirit Princess Ice Wizard Magic Archer
The Log
Ice Spirit Princess
Earthquake
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Princess Ice Wizard Magic Archer
Fireball
Princess Ice Wizard Magic Archer
Poison
Princess Ice Wizard Magic Archer
Lightning
Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Rage Tornado Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Rage Tornado Princess Ice Wizard Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Rage Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Princess
Rocket
Tornado Mirror
Mirror
Rocket Tornado Princess Magic Archer
Rage
Tornado
Rocket Magic Archer Mirror Princess Ice Wizard
Princess
Ice Spirit Mirror Tornado
Ice Wizard
Tornado
Magic Archer
Tornado Mirror

Defense Synergies 4 10

Ice Spirit
Rocket Tornado Princess Ice Wizard Magic Archer
Rocket
Tornado Ice Spirit
Mirror
Tornado Princess Ice Wizard Magic Archer
Rage
Tornado
Rocket Mirror Ice Wizard Magic Archer Ice Spirit Princess
Princess
Ice Spirit Mirror Tornado Ice Wizard
Ice Wizard
Tornado Ice Spirit Mirror Princess
Magic Archer
Tornado Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer
Ice Spirit Ice Wizard
Rocket Tornado Ice Wizard
Ice Wizard
Rocket Tornado Princess
Tornado Ice Wizard Magic Archer
Rocket Tornado Ice Spirit Princess Ice Wizard Magic Archer
Rocket Magic Archer
Tornado Princess Ice Wizard
Tornado Ice Spirit Ice Wizard
Ice Wizard Tornado Princess Magic Archer
Tornado Princess Ice Wizard Magic Archer
Ice Spirit Rocket Ice Wizard
Rocket Ice Spirit Tornado Princess Magic Archer
Rocket Tornado Ice Spirit
Tornado
Ice Spirit Tornado Ice Wizard Magic Archer
Tornado Ice Spirit Princess Ice Wizard Magic Archer
Tornado

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rocket Magic Archer
Ice Spirit Rocket
Rocket Tornado
Rocket Ice Spirit Tornado Princess Ice Wizard Magic Archer
Rocket Ice Wizard
Rocket Ice Spirit Tornado Magic Archer
Rocket Tornado
Rocket
Princess Magic Archer
Ice Spirit Rocket Tornado Magic Archer
Princess Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Rocket
Tornado Princess Ice Wizard Magic Archer
Rocket Magic Archer
Rocket
Rocket Magic Archer
Ice Spirit Rocket Tornado Princess Ice Wizard Magic Archer
Tornado Princess Magic Archer
Ice Spirit Tornado Princess Ice Wizard Magic Archer
Tornado
Rocket Tornado
Rocket Tornado Princess Magic Archer
Rocket Tornado Princess Magic Archer
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Princess Magic Archer
Rocket Princess Magic Archer
Magic Archer Rocket Princess
Rocket Tornado
Rocket
Rocket Princess Magic Archer
Rocket Tornado Princess Magic Archer
Rocket Magic Archer
Rocket Tornado Princess
Rocket Tornado
Rocket
Tornado Ice Spirit Princess Ice Wizard Magic Archer
Tornado Princess Ice Wizard Magic Archer
Tornado Princess Magic Archer
Rocket Tornado Magic Archer
Tornado Princess Ice Wizard Magic Archer
Rocket Ice Spirit
Rocket Magic Archer
Rocket Ice Spirit Princess Magic Archer
Rocket Princess Magic Archer
Ice Spirit Rocket Princess Magic Archer
Rocket Tornado Princess Ice Wizard Magic Archer
Rocket Princess Magic Archer
Princess Magic Archer
Rocket Tornado
Ice Spirit Rocket Tornado Princess Magic Archer
Rocket Tornado Princess Magic Archer
Rocket Tornado Princess Magic Archer

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