My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Miner
Giant Snowball
Bomber Barbarians Musketeer Miner
Zap
Bomber
Barbarian Barrel
Ice Spirit Bomber Barbarians Musketeer Giant Skeleton
The Log
Ice Spirit Bomber Barbarians Musketeer Giant Skeleton
Earthquake
Bomber Barbarians
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Barbarians Musketeer Giant Skeleton Miner
Fireball
Bomber Barbarians Musketeer
Poison
Bomber Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Miner Musketeer Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Zap Miner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bomber Barbarians Musketeer Giant Skeleton Miner
Bomber
Ice Spirit Zap Giant Skeleton Miner
Zap
Ice Spirit Miner Bomber Musketeer Giant Skeleton
Barbarians
Ice Spirit
Musketeer
Ice Spirit Zap Giant Skeleton Miner
Rocket
Miner
Giant Skeleton
Ice Spirit Bomber Zap Musketeer Miner
Miner
Zap Ice Spirit Bomber Musketeer Rocket Giant Skeleton

Defense Synergies 2 13

Ice Spirit
Zap Musketeer Bomber Barbarians Rocket Giant Skeleton Miner
Bomber
Ice Spirit Zap Miner
Zap
Ice Spirit Bomber Barbarians Musketeer Giant Skeleton Miner
Barbarians
Ice Spirit Zap
Musketeer
Ice Spirit Zap Giant Skeleton Miner
Rocket
Ice Spirit
Giant Skeleton
Ice Spirit Zap Musketeer
Miner
Ice Spirit Bomber Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Musketeer
Barbarians Ice Spirit Bomber Zap Musketeer
Barbarians Rocket Bomber Musketeer Giant Skeleton
Barbarians Bomber Musketeer
Bomber Barbarians Rocket Giant Skeleton
Bomber Zap Musketeer
Musketeer Rocket Ice Spirit Zap
Rocket Zap Barbarians Musketeer Giant Skeleton
Barbarians Musketeer
Ice Spirit Bomber Barbarians Musketeer Giant Skeleton Miner
Barbarians Bomber Zap Musketeer Giant Skeleton
Musketeer Zap
Barbarians Ice Spirit Bomber Zap Musketeer Rocket Giant Skeleton
Bomber Rocket Ice Spirit Zap Barbarians
Barbarians
Barbarians Rocket Ice Spirit Zap
Barbarians Bomber Musketeer
Ice Spirit Bomber Zap Barbarians Musketeer
Zap Ice Spirit Bomber Barbarians Musketeer Giant Skeleton
Barbarians Musketeer
Bomber Barbarians Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Giant Skeleton
Bomber Zap Musketeer Rocket Miner
Barbarians Giant Skeleton Ice Spirit Zap Musketeer Rocket
Rocket Giant Skeleton Zap Barbarians Musketeer
Barbarians Giant Skeleton Musketeer
Rocket Ice Spirit Zap Musketeer
Rocket Barbarians Musketeer Giant Skeleton
Giant Skeleton Barbarians
Zap Rocket Giant Skeleton Ice Spirit Barbarians
Barbarians Musketeer
Barbarians Musketeer Giant Skeleton
Rocket Zap Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton
Bomber Barbarians Musketeer
Barbarians Ice Spirit Bomber Zap Musketeer Rocket Giant Skeleton
Bomber Zap Barbarians Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Giant Skeleton
Zap Musketeer Miner
Rocket Giant Skeleton Miner
Barbarians Musketeer Rocket Giant Skeleton
Bomber Rocket Zap
Ice Spirit Zap Musketeer Rocket
Bomber Musketeer
Ice Spirit Zap
Miner Zap
Rocket Musketeer
Rocket Miner Zap Musketeer
Zap Musketeer Rocket
Rocket Musketeer Miner
Musketeer Rocket
Zap Musketeer
Rocket Bomber Zap Musketeer
Musketeer Rocket
Rocket
Bomber Rocket
Rocket Bomber Zap Musketeer
Rocket Bomber Zap Miner
Rocket Musketeer Giant Skeleton
Rocket
Rocket Musketeer
Rocket Zap Barbarians Musketeer
Zap Ice Spirit Bomber
Miner Zap Musketeer
Zap Musketeer Miner
Rocket Miner Zap Musketeer
Zap Musketeer
Zap Rocket Ice Spirit Musketeer
Bomber Zap Musketeer Rocket Miner
Zap Rocket Ice Spirit
Giant Skeleton
Rocket
Zap Ice Spirit Barbarians Musketeer Rocket
Rocket Zap Musketeer
Miner Musketeer Rocket
Bomber Zap Musketeer
Rocket Zap Giant Skeleton
Musketeer
Zap Ice Spirit Musketeer Rocket Giant Skeleton
Zap Musketeer Rocket
Zap Musketeer Rocket Giant Skeleton Miner

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