My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Witch P.E.K.K.A Princess Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Witch Princess Inferno Dragon
Zap
Bats Witch Princess Inferno Dragon
Barbarian Barrel
Ice Spirit Witch Princess Royal Ghost
The Log
Ice Spirit Witch Princess
Earthquake
Witch
Arrows
Ice Spirit Bats Witch Princess
Royal Delivery
Ice Spirit Bats Witch P.E.K.K.A Princess Royal Ghost Inferno Dragon
Fireball
Witch Princess Inferno Dragon
Poison
Bats Witch Princess
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rocket P.E.K.K.A Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Princess Royal Ghost Inferno Dragon Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Princess Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Witch Princess Royal Ghost Inferno Dragon
Bats
Ice Spirit P.E.K.K.A Inferno Dragon
Rocket
Witch
Ice Spirit P.E.K.K.A Royal Ghost
P.E.K.K.A
Ice Spirit Bats Witch Princess
Princess
Ice Spirit P.E.K.K.A Royal Ghost
Royal Ghost
Ice Spirit Witch Princess
Inferno Dragon
Ice Spirit Bats

Defense Synergies 0 12

Ice Spirit
Bats Rocket Witch P.E.K.K.A Princess Royal Ghost Inferno Dragon
Bats
Ice Spirit P.E.K.K.A Inferno Dragon
Rocket
Ice Spirit
Witch
Ice Spirit Royal Ghost
P.E.K.K.A
Ice Spirit Bats Princess
Princess
Ice Spirit P.E.K.K.A Royal Ghost
Royal Ghost
Ice Spirit Witch Princess
Inferno Dragon
Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
P.E.K.K.A Inferno Dragon Ice Spirit Bats Witch
Rocket Witch P.E.K.K.A Bats Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Bats
Rocket P.E.K.K.A Princess
Bats Royal Ghost
Bats Rocket Inferno Dragon Ice Spirit Witch Princess
Rocket P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Princess
Ice Spirit Royal Ghost
Bats Witch Princess Royal Ghost
Inferno Dragon Bats Witch Princess
P.E.K.K.A Ice Spirit Bats Rocket Witch
Rocket Ice Spirit Bats Witch P.E.K.K.A Princess Royal Ghost
P.E.K.K.A Inferno Dragon
Rocket Ice Spirit P.E.K.K.A Inferno Dragon
Bats Witch P.E.K.K.A
Ice Spirit Bats Witch Royal Ghost
Witch Ice Spirit Bats Princess Royal Ghost Inferno Dragon
P.E.K.K.A Inferno Dragon
Royal Ghost Bats Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Royal Ghost
Rocket Royal Ghost Inferno Dragon
P.E.K.K.A Ice Spirit Bats Rocket Witch
Rocket P.E.K.K.A Bats
P.E.K.K.A Witch Inferno Dragon
Rocket Ice Spirit Bats Witch Princess
Rocket P.E.K.K.A Bats Witch
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A Ice Spirit Bats Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Witch
Rocket P.E.K.K.A
Rocket P.E.K.K.A Witch
Witch Princess
Witch Ice Spirit Bats Rocket P.E.K.K.A Inferno Dragon
Bats Witch P.E.K.K.A Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket Royal Ghost
Princess Royal Ghost
Rocket
Rocket
Rocket
Ice Spirit Bats Rocket Witch Princess
Witch Princess
Ice Spirit Princess
Rocket Bats
Rocket Princess
Rocket Princess
Rocket Princess
Rocket Princess
Princess
Rocket Witch Princess
Rocket Princess
Rocket
Bats Rocket
Rocket Princess
Rocket Witch Princess
Rocket
Rocket Princess
Rocket
Rocket
Ice Spirit Witch Princess
Witch Inferno Dragon
Witch Princess Royal Ghost
Witch Princess
Rocket
Bats Witch Princess
Rocket Ice Spirit Bats Witch
Rocket
Rocket Ice Spirit Princess
P.E.K.K.A
Rocket Princess
Ice Spirit Bats Rocket Witch Princess
Rocket Witch Princess
Rocket Princess
Princess
Rocket
P.E.K.K.A
Ice Spirit Bats Rocket Witch Princess
Bats Rocket Witch Princess
Rocket Witch Princess Royal Ghost

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