My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard Prince Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Ice Spirit Wizard Executioner Lumberjack
The Log
Skeletons Ice Spirit Prince Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Wizard Prince Executioner Lumberjack
Fireball
Wizard Executioner Lumberjack
Poison
Wizard Executioner
Lightning
Wizard Prince Executioner Lumberjack
Rocket
Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Lumberjack Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Prince Executioner Lumberjack
Zap
Ice Spirit Prince Executioner The Log Lumberjack
Wizard
Prince Lumberjack
Prince
Zap Ice Spirit Wizard The Log Lumberjack
Executioner
Ice Spirit Zap The Log
The Log
Zap Prince Executioner Lumberjack
Lumberjack
Ice Spirit Zap Wizard Prince The Log

Defense Synergies 2 23

Skeletons
Ice Spirit Zap Wizard Prince Executioner The Log Lumberjack
Ice Spirit
Zap Skeletons Wizard Prince Executioner The Log Lumberjack
Zap
Ice Spirit Skeletons Prince Executioner The Log Lumberjack
Wizard
Skeletons Ice Spirit Prince The Log Lumberjack
Prince
The Log Skeletons Ice Spirit Zap Wizard Executioner
Executioner
Skeletons Ice Spirit Zap Prince The Log Lumberjack
The Log
Prince Skeletons Ice Spirit Zap Wizard Executioner Lumberjack
Lumberjack
Skeletons Ice Spirit Zap Wizard Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner The Log
Lumberjack Skeletons Ice Spirit Zap Prince Executioner The Log
Prince Lumberjack Skeletons Executioner
Prince Lumberjack Skeletons
Prince The Log Lumberjack
The Log Skeletons Zap Executioner Lumberjack
Ice Spirit Zap Wizard Executioner
Zap The Log
Skeletons Prince Lumberjack
Skeletons Ice Spirit Prince Lumberjack
Executioner Skeletons Zap Wizard The Log Lumberjack
Executioner Zap Wizard
Prince Lumberjack Skeletons Ice Spirit Zap Wizard The Log
Wizard Executioner Ice Spirit Zap Prince The Log Lumberjack
Prince Lumberjack
Ice Spirit Zap Prince The Log Lumberjack
Wizard Skeletons Prince Executioner Lumberjack
Ice Spirit Zap Wizard Prince Executioner The Log Lumberjack
Zap Wizard Executioner The Log Ice Spirit Lumberjack
Prince Lumberjack
Wizard Prince Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Prince
Zap Wizard Prince Executioner The Log Lumberjack
Lumberjack Skeletons Ice Spirit Zap Prince The Log
Prince Lumberjack Zap The Log
Skeletons Prince Executioner Lumberjack
Wizard Executioner Skeletons Ice Spirit Zap
Prince Skeletons Lumberjack
Prince Lumberjack
Zap Skeletons Ice Spirit Prince The Log
Skeletons
Prince Lumberjack
Zap Prince The Log
Prince Skeletons Wizard Executioner Lumberjack
Wizard Executioner
Skeletons Ice Spirit Zap Prince Executioner The Log Lumberjack
Executioner Zap Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
Prince The Log
Wizard Executioner Zap The Log
Wizard Executioner Ice Spirit Zap
Wizard Executioner The Log
The Log Ice Spirit Zap Wizard Executioner
The Log Zap Wizard
Prince Lumberjack
Zap Wizard Prince The Log
Zap Wizard Executioner
Executioner The Log
Zap Prince The Log
Zap Wizard Executioner The Log
Wizard Executioner The Log
Zap Wizard Prince Executioner The Log
Zap Wizard The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Ice Spirit Wizard Executioner
The Log Zap Wizard Executioner
Zap Wizard Prince The Log
Zap The Log
Zap Wizard Executioner
Zap Ice Spirit Wizard
Zap Wizard The Log
Zap Ice Spirit
Prince
Wizard The Log
Zap Ice Spirit Prince
Zap Wizard Executioner
The Log
Wizard Prince Executioner Lumberjack
The Log Zap Wizard Executioner
Zap
Prince Executioner
Zap Ice Spirit The Log
Zap Executioner
Zap Prince Executioner The Log

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