My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon Giant Skeleton Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit
Giant Snowball
Electro Dragon Lumberjack
Zap
Bandit
Barbarian Barrel
Ice Spirit Giant Skeleton Bandit Lumberjack
The Log
Ice Spirit Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Electro Dragon Giant Skeleton Bandit Lumberjack
Fireball
Electro Dragon Bandit Lumberjack
Poison
Electro Dragon
Lightning
Electro Dragon Bandit Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Bandit Poison Lumberjack Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Tornado Bandit

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Giant Skeleton Bandit Lumberjack
Zap
Ice Spirit Tornado Poison Electro Dragon Giant Skeleton Bandit Lumberjack
Tornado
Zap Poison Electro Dragon Giant Skeleton
Poison
Zap Tornado Electro Dragon Giant Skeleton
Electro Dragon
Zap Tornado Poison Giant Skeleton
Giant Skeleton
Ice Spirit Zap Tornado Poison Electro Dragon Bandit Lumberjack
Bandit
Ice Spirit Zap Giant Skeleton Lumberjack
Lumberjack
Ice Spirit Zap Giant Skeleton Bandit

Defense Synergies 1 19

Ice Spirit
Zap Tornado Poison Electro Dragon Giant Skeleton Bandit Lumberjack
Zap
Ice Spirit Tornado Poison Electro Dragon Giant Skeleton Bandit Lumberjack
Tornado
Ice Spirit Zap Poison Electro Dragon Giant Skeleton
Poison
Ice Spirit Zap Tornado
Electro Dragon
Ice Spirit Zap Tornado Giant Skeleton Lumberjack
Giant Skeleton
Ice Spirit Zap Tornado Electro Dragon Lumberjack
Bandit
Ice Spirit Zap Lumberjack
Lumberjack
Ice Spirit Zap Electro Dragon Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Lumberjack Ice Spirit Zap Electro Dragon Bandit
Tornado Lumberjack Electro Dragon Giant Skeleton Bandit
Lumberjack Electro Dragon Bandit
Tornado Poison Giant Skeleton Lumberjack
Tornado Zap Electro Dragon Bandit Lumberjack
Tornado Ice Spirit Zap Poison Electro Dragon
Zap Poison Electro Dragon Giant Skeleton Bandit
Tornado Lumberjack
Tornado Ice Spirit Giant Skeleton Bandit Lumberjack
Poison Zap Tornado Electro Dragon Giant Skeleton Bandit Lumberjack
Zap Tornado Poison Electro Dragon
Lumberjack Ice Spirit Zap Electro Dragon Giant Skeleton Bandit
Ice Spirit Zap Tornado Poison Electro Dragon Lumberjack
Bandit Lumberjack
Tornado Ice Spirit Zap Bandit Lumberjack
Tornado Poison Electro Dragon Lumberjack
Ice Spirit Zap Tornado Electro Dragon Bandit Lumberjack
Zap Tornado Poison Ice Spirit Electro Dragon Giant Skeleton Bandit Lumberjack
Tornado Lumberjack
Poison Electro Dragon Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton Bandit
Poison Bandit Zap Electro Dragon Lumberjack
Giant Skeleton Bandit Lumberjack Ice Spirit Zap Electro Dragon
Giant Skeleton Lumberjack Zap Tornado Bandit
Giant Skeleton Bandit Lumberjack
Poison Ice Spirit Zap Tornado Electro Dragon
Giant Skeleton Bandit Lumberjack
Giant Skeleton Lumberjack
Zap Electro Dragon Giant Skeleton Ice Spirit Tornado Poison Bandit
Electro Dragon Giant Skeleton Lumberjack
Zap Tornado Poison Giant Skeleton
Giant Skeleton Bandit Lumberjack
Electro Dragon
Electro Dragon Ice Spirit Zap Tornado Poison Giant Skeleton Lumberjack
Poison Zap Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Giant Skeleton Bandit
Poison Zap Tornado Electro Dragon Bandit
Poison Electro Dragon Giant Skeleton Bandit
Poison Giant Skeleton
Poison Zap
Poison Ice Spirit Zap Tornado Electro Dragon
Tornado Poison
Poison Ice Spirit Zap Tornado Electro Dragon
Poison Zap Tornado Electro Dragon Bandit
Tornado Poison Electro Dragon Lumberjack
Poison Zap Tornado Electro Dragon Bandit
Poison Zap Tornado Electro Dragon
Poison Bandit
Poison Electro Dragon Bandit
Zap Poison
Zap Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Tornado Poison
Zap Poison Electro Dragon Bandit
Zap Tornado Poison Electro Dragon
Poison Giant Skeleton
Tornado Poison
Tornado
Zap Poison Electro Dragon
Zap Tornado Poison Ice Spirit Electro Dragon
Poison Zap Tornado Electro Dragon Bandit
Zap Tornado Poison Electro Dragon Bandit
Poison Zap Tornado Bandit
Poison Zap Tornado Electro Dragon
Zap Electro Dragon Ice Spirit Poison
Poison Zap Electro Dragon Bandit
Zap Ice Spirit Poison Electro Dragon
Giant Skeleton
Poison
Zap Ice Spirit Electro Dragon Bandit
Poison Zap Tornado Electro Dragon
Poison Electro Dragon Lumberjack
Zap Poison Electro Dragon
Zap Tornado Poison Giant Skeleton
Electro Dragon
Zap Electro Dragon Ice Spirit Tornado Poison Giant Skeleton
Zap Tornado Poison Electro Dragon
Poison Electro Dragon Zap Tornado Giant Skeleton Bandit

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