My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Barbarians Musketeer Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Ice Spirit Spear Goblins Barbarians Musketeer Electro Wizard
The Log
Ice Spirit Spear Goblins Barbarians Musketeer Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Barbarians Musketeer Hog Rider Electro Wizard
Fireball
Barbarians Musketeer Hog Rider Electro Wizard
Poison
Spear Goblins Barbarians Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap The Log Musketeer Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Zap The Log

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Spear Goblins Barbarians Musketeer
Spear Goblins
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Electro Wizard Spear Goblins Musketeer The Log
Barbarians
Ice Spirit Hog Rider
Musketeer
Hog Rider Ice Spirit Zap The Log
Hog Rider
Ice Spirit Spear Goblins Zap Musketeer The Log Barbarians Electro Wizard
The Log
Hog Rider Zap Musketeer
Electro Wizard
Zap Hog Rider

Defense Synergies 4 14

Ice Spirit
Zap Musketeer Spear Goblins Barbarians The Log Electro Wizard
Spear Goblins
Ice Spirit Zap Barbarians Musketeer The Log Electro Wizard
Zap
Ice Spirit Electro Wizard Spear Goblins Barbarians Musketeer The Log
Barbarians
Ice Spirit Spear Goblins Zap
Musketeer
Ice Spirit The Log Spear Goblins Zap Electro Wizard
Hog Rider
The Log
Musketeer Ice Spirit Spear Goblins Zap Electro Wizard
Electro Wizard
Zap Ice Spirit Spear Goblins Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer The Log Electro Wizard
Barbarians Ice Spirit Zap Musketeer The Log Electro Wizard
Barbarians Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Barbarians The Log
The Log Spear Goblins Zap Musketeer Electro Wizard
Musketeer Electro Wizard Ice Spirit Spear Goblins Zap
Zap Barbarians Musketeer The Log Electro Wizard
Barbarians Musketeer
Ice Spirit Spear Goblins Barbarians Musketeer Electro Wizard
Barbarians Electro Wizard Spear Goblins Zap Musketeer The Log
Musketeer Spear Goblins Zap Electro Wizard
Barbarians Ice Spirit Zap Musketeer The Log Electro Wizard
Ice Spirit Zap Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Ice Spirit Zap The Log Electro Wizard
Barbarians Musketeer Electro Wizard
Ice Spirit Spear Goblins Zap Barbarians Musketeer The Log Electro Wizard
Zap The Log Ice Spirit Spear Goblins Barbarians Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Spear Goblins Barbarians Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Electro Wizard
Electro Wizard Zap Musketeer The Log
Barbarians Ice Spirit Spear Goblins Zap Musketeer The Log Electro Wizard
Zap Barbarians Musketeer The Log Electro Wizard
Barbarians Musketeer
Ice Spirit Zap Musketeer Electro Wizard
Spear Goblins Barbarians Musketeer Electro Wizard
Barbarians
Zap Electro Wizard Ice Spirit Spear Goblins Barbarians The Log
Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians The Log Electro Wizard
Barbarians
Barbarians Musketeer
Barbarians Electro Wizard Ice Spirit Spear Goblins Zap Musketeer The Log
Zap Barbarians Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Barbarians Musketeer The Log
Zap The Log
Ice Spirit Spear Goblins Zap Musketeer
Musketeer The Log
The Log Ice Spirit Zap
The Log Zap
Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Spear Goblins Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log Electro Wizard
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log Ice Spirit
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Electro Wizard
Zap Electro Wizard Ice Spirit Musketeer
Zap Musketeer The Log
Zap Ice Spirit Electro Wizard
The Log
Zap Electro Wizard Ice Spirit Spear Goblins Barbarians Musketeer
Zap Musketeer Electro Wizard
The Log
Musketeer Electro Wizard
The Log Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard

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