My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Mortar Guards Fisherman
Barbarian Barrel
Ice Spirit Mortar Guards Hunter
The Log
Ice Spirit Mini P.E.K.K.A Guards Hunter Fisherman
Earthquake
Mortar Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Mini P.E.K.K.A Guards Hunter Fisherman
Fireball
Mortar Hunter Fisherman
Poison
Mortar Guards Hunter Fisherman
Lightning
Mortar Mini P.E.K.K.A Hunter Fisherman
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Guards Fisherman Mortar Mini P.E.K.K.A Hunter Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Guards Fisherman

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Mini P.E.K.K.A Guards Hunter Fisherman
Mortar
Ice Spirit Hunter The Log
Mini P.E.K.K.A
Ice Spirit Hunter Lightning The Log
Guards
Ice Spirit The Log
Hunter
Fisherman Ice Spirit Mortar Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A
The Log
Mortar Mini P.E.K.K.A Guards Fisherman
Fisherman
Hunter Ice Spirit The Log

Defense Synergies 5 14

Ice Spirit
Mini P.E.K.K.A Mortar Guards Hunter The Log Fisherman
Mortar
Ice Spirit Guards The Log
Mini P.E.K.K.A
Ice Spirit The Log Guards Hunter Fisherman
Guards
Hunter Fisherman Ice Spirit Mortar Mini P.E.K.K.A The Log
Hunter
Guards Fisherman Ice Spirit Mini P.E.K.K.A The Log
Lightning
The Log
The Log
Mini P.E.K.K.A Ice Spirit Mortar Guards Hunter Lightning Fisherman
Fisherman
Guards Hunter Ice Spirit Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar The Log
Mini P.E.K.K.A Hunter Ice Spirit Mortar The Log Fisherman
Mortar Mini P.E.K.K.A Hunter Fisherman Lightning
Mini P.E.K.K.A Hunter Mortar Guards Fisherman
Lightning Mini P.E.K.K.A The Log
The Log Guards Hunter
Hunter Lightning Ice Spirit Mortar
Lightning The Log
Mini P.E.K.K.A Hunter Mortar Fisherman
Guards Ice Spirit Mini P.E.K.K.A Hunter Fisherman
Guards Hunter The Log Fisherman
Hunter
Mortar Mini P.E.K.K.A Hunter Ice Spirit Guards Lightning The Log
Ice Spirit Mortar Mini P.E.K.K.A Guards Hunter The Log
Mini P.E.K.K.A Mortar Hunter
Ice Spirit Mortar Mini P.E.K.K.A Hunter Lightning The Log Fisherman
Mortar Mini P.E.K.K.A Hunter Fisherman
Ice Spirit Mortar Guards Hunter The Log Fisherman
Mortar Hunter The Log Ice Spirit Guards Fisherman
Mini P.E.K.K.A Mortar Hunter Fisherman
Mini P.E.K.K.A Guards Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fisherman
Mortar Mini P.E.K.K.A Hunter Lightning The Log Fisherman
Guards Ice Spirit Mini P.E.K.K.A Hunter Lightning The Log Fisherman
Mini P.E.K.K.A Guards Hunter Lightning The Log Fisherman
Mini P.E.K.K.A Guards Hunter Fisherman
Ice Spirit Hunter
Mini P.E.K.K.A Guards Hunter Lightning
Mini P.E.K.K.A Hunter Fisherman
Lightning Ice Spirit Mortar Mini P.E.K.K.A The Log
Guards
Mini P.E.K.K.A Guards Hunter
Lightning Guards The Log
Mini P.E.K.K.A Lightning Guards Hunter
Guards Ice Spirit Mortar Mini P.E.K.K.A Hunter Lightning The Log Fisherman
Mini P.E.K.K.A Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Guards The Log
Mortar The Log Fisherman
Lightning The Log
Lightning Guards The Log
Mortar The Log
Ice Spirit Hunter
Mortar The Log
The Log Ice Spirit Hunter Lightning
The Log Mortar Lightning Fisherman
Lightning Mini P.E.K.K.A Guards Fisherman
Lightning Mortar The Log Fisherman
Lightning
Lightning Mortar Hunter The Log Fisherman
Lightning Mortar Fisherman
Lightning Mortar The Log Fisherman
Lightning Mortar Hunter The Log
Lightning Mortar The Log
Lightning Mortar
Mini P.E.K.K.A Lightning Fisherman
Lightning Mortar Mini P.E.K.K.A Hunter The Log Fisherman
Lightning Mortar The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning Mortar The Log
The Log Ice Spirit Mortar Hunter
Fisherman
Mortar The Log Hunter Lightning Fisherman
Lightning Mortar The Log Fisherman
Lightning Mortar The Log Fisherman
Lightning Hunter
Lightning Ice Spirit Guards
Lightning Mini P.E.K.K.A
Lightning Mortar Hunter The Log
Lightning Ice Spirit
Lightning The Log
Lightning Ice Spirit Guards
Lightning Hunter
The Log
Lightning Mini P.E.K.K.A Hunter
The Log Mortar Lightning
Lightning
Ice Spirit Guards Lightning The Log
Lightning
Lightning Mortar The Log

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