My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Recruits Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Goblin Barrel Miner
Giant Snowball
Skeletons Royal Recruits Goblin Barrel Witch Electro Dragon Miner
Zap
Skeletons Goblin Barrel Witch
Barbarian Barrel
Skeletons Ice Spirit Royal Recruits Goblin Barrel Witch
The Log
Skeletons Ice Spirit Royal Recruits Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Ice Spirit Royal Recruits Goblin Barrel Witch
Royal Delivery
Skeletons Ice Spirit Royal Recruits Goblin Barrel Witch Electro Dragon Miner
Fireball
Goblin Barrel Witch Electro Dragon
Poison
Royal Recruits Witch Electro Dragon
Lightning
Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblin Barrel Miner Witch Electro Dragon Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Goblin Barrel Miner

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Royal Recruits Witch Miner
Royal Recruits
Ice Spirit Electro Dragon
Rocket
Miner
Goblin Barrel
Ice Spirit Miner
Witch
Ice Spirit Miner
Electro Dragon
Royal Recruits Miner
Miner
Ice Spirit Rocket Goblin Barrel Witch Electro Dragon

Defense Synergies 0 9

Skeletons
Ice Spirit Witch Electro Dragon
Ice Spirit
Skeletons Royal Recruits Rocket Witch Electro Dragon Miner
Royal Recruits
Ice Spirit
Rocket
Ice Spirit
Goblin Barrel
Witch
Skeletons Ice Spirit Electro Dragon
Electro Dragon
Skeletons Ice Spirit Witch
Miner
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Electro Dragon
Skeletons Ice Spirit Royal Recruits Witch Electro Dragon
Rocket Witch Skeletons Royal Recruits Electro Dragon
Royal Recruits Witch Skeletons Electro Dragon
Royal Recruits Rocket
Skeletons Electro Dragon
Rocket Ice Spirit Witch Electro Dragon
Rocket Royal Recruits Electro Dragon
Witch Skeletons Royal Recruits
Skeletons Ice Spirit Royal Recruits Miner
Witch Skeletons Royal Recruits Electro Dragon
Witch Electro Dragon
Royal Recruits Skeletons Ice Spirit Rocket Witch Electro Dragon
Rocket Ice Spirit Royal Recruits Witch Electro Dragon
Royal Recruits
Rocket Ice Spirit Royal Recruits
Skeletons Royal Recruits Witch Electro Dragon
Ice Spirit Royal Recruits Witch Electro Dragon
Witch Ice Spirit Royal Recruits Electro Dragon
Royal Recruits
Royal Recruits Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Witch
Rocket Electro Dragon Miner
Royal Recruits Skeletons Ice Spirit Rocket Witch Electro Dragon
Royal Recruits Rocket
Royal Recruits Skeletons Witch
Rocket Skeletons Ice Spirit Witch Electro Dragon
Royal Recruits Rocket Skeletons Witch
Royal Recruits
Royal Recruits Rocket Electro Dragon Skeletons Ice Spirit Witch
Royal Recruits Witch Skeletons
Royal Recruits Witch Electro Dragon
Royal Recruits Rocket
Royal Recruits Rocket Skeletons Witch
Royal Recruits Witch Electro Dragon
Royal Recruits Witch Electro Dragon Skeletons Ice Spirit Rocket
Royal Recruits Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Electro Dragon
Electro Dragon Miner
Rocket Electro Dragon Miner
Royal Recruits Rocket
Rocket
Ice Spirit Rocket Witch Electro Dragon
Witch
Ice Spirit Electro Dragon
Miner Electro Dragon
Rocket Electro Dragon
Rocket Miner Royal Recruits Electro Dragon
Rocket Electro Dragon
Rocket Miner
Rocket Electro Dragon
Rocket Witch Electro Dragon
Royal Recruits Rocket Electro Dragon
Rocket
Rocket
Rocket Electro Dragon
Rocket Witch Electro Dragon Miner
Rocket
Rocket
Rocket
Rocket Royal Recruits Electro Dragon
Ice Spirit Witch Electro Dragon
Witch
Miner Witch Electro Dragon
Witch Electro Dragon Miner
Rocket Miner
Witch Electro Dragon
Rocket Electro Dragon Ice Spirit Witch
Rocket Electro Dragon Miner
Rocket Ice Spirit Electro Dragon
Rocket
Ice Spirit Royal Recruits Rocket Witch Electro Dragon
Rocket Witch Electro Dragon
Miner Rocket Electro Dragon
Electro Dragon
Rocket
Royal Recruits Electro Dragon
Electro Dragon Ice Spirit Royal Recruits Rocket Witch
Rocket Witch Electro Dragon
Electro Dragon Royal Recruits Rocket Witch Miner

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