My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Miner
Zap
Barbarian Barrel
Ice Spirit
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Baby Dragon P.E.K.K.A Miner
Fireball
Baby Dragon
Poison
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Tornado Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Baby Dragon Poison P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Miner Fireball Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Tornado Miner

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Baby Dragon Miner
Zap
Ice Spirit Fireball Tornado P.E.K.K.A Miner Baby Dragon Poison
Fireball
Zap Tornado Baby Dragon Miner
Tornado
Zap Fireball Baby Dragon P.E.K.K.A Poison
Baby Dragon
Tornado Ice Spirit Zap Fireball Poison P.E.K.K.A Miner
Poison
P.E.K.K.A Miner Zap Tornado Baby Dragon
P.E.K.K.A
Ice Spirit Zap Tornado Poison Baby Dragon
Miner
Zap Poison Ice Spirit Fireball Baby Dragon

Defense Synergies 4 15

Ice Spirit
Zap Fireball Tornado Baby Dragon Poison P.E.K.K.A Miner
Zap
Ice Spirit Fireball Tornado Baby Dragon Poison P.E.K.K.A Miner
Fireball
Zap Tornado Ice Spirit Miner
Tornado
Fireball P.E.K.K.A Ice Spirit Zap Baby Dragon Poison
Baby Dragon
Ice Spirit Zap Tornado P.E.K.K.A
Poison
Ice Spirit Zap Tornado
P.E.K.K.A
Tornado Ice Spirit Zap Baby Dragon
Miner
Ice Spirit Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
P.E.K.K.A Ice Spirit Zap
Tornado P.E.K.K.A
P.E.K.K.A
Fireball Tornado Poison P.E.K.K.A
Fireball Tornado Zap Baby Dragon
Tornado Ice Spirit Zap Fireball Baby Dragon Poison
Zap Fireball Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Tornado
Tornado Ice Spirit Miner
Poison Zap Fireball Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon Poison
P.E.K.K.A Ice Spirit Zap Fireball
Fireball Ice Spirit Zap Tornado Baby Dragon Poison P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Zap Fireball P.E.K.K.A
Fireball Tornado Poison P.E.K.K.A
Ice Spirit Fireball Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Poison Ice Spirit Fireball
P.E.K.K.A Tornado
Fireball Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Poison Zap Baby Dragon Miner
P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A
Fireball Poison Ice Spirit Zap Tornado Baby Dragon
P.E.K.K.A Fireball
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Fireball Tornado Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado Poison
P.E.K.K.A Fireball
Fireball Baby Dragon
Ice Spirit Zap Fireball Tornado Baby Dragon Poison P.E.K.K.A
Poison Zap Fireball Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Baby Dragon
Fireball Poison Zap Tornado Baby Dragon Miner
Fireball Baby Dragon Poison Miner
Fireball Poison
Fireball Poison Zap Baby Dragon
Fireball Poison Ice Spirit Zap Tornado Baby Dragon
Tornado Baby Dragon Poison
Fireball Poison Ice Spirit Zap Tornado Baby Dragon
Fireball Poison Miner Zap Tornado
Fireball Tornado Poison
Poison Miner Zap Fireball Tornado
Fireball Poison Zap Tornado Baby Dragon
Poison Fireball Baby Dragon Miner
Fireball Baby Dragon Poison
Zap Fireball Baby Dragon Poison
Zap Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Tornado Poison
Zap Fireball Baby Dragon Poison
Zap Fireball Tornado Baby Dragon Poison Miner
Fireball Baby Dragon Poison
Fireball Tornado Poison
Tornado
Zap Fireball Baby Dragon Poison
Zap Tornado Poison Ice Spirit Fireball Baby Dragon
Fireball Poison Miner Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon Poison Miner
Fireball Poison Miner Zap Tornado Baby Dragon
Poison Zap Fireball Tornado Baby Dragon
Zap Ice Spirit Fireball Poison
Fireball
Poison Zap Fireball Miner
Zap Ice Spirit Fireball Poison
P.E.K.K.A
Fireball Poison
Zap Ice Spirit Fireball
Fireball Poison Zap Tornado Baby Dragon
Fireball
Fireball Poison Miner Baby Dragon
Zap Fireball Baby Dragon Poison
Zap Fireball Tornado Poison
P.E.K.K.A
Zap Ice Spirit Fireball Tornado Baby Dragon Poison
Zap Fireball Tornado Poison
Poison Zap Fireball Tornado Baby Dragon Miner

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