My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Mega Minion Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon
Zap
Royal Giant Inferno Tower Inferno Dragon
Barbarian Barrel
Ice Spirit Inferno Tower Ice Wizard
The Log
Ice Spirit Royal Giant
Earthquake
Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mega Minion Ice Wizard Inferno Dragon
Fireball
Mega Minion Inferno Tower Ice Wizard Inferno Dragon
Poison
Mega Minion Inferno Tower Ice Wizard
Lightning
Mega Minion Inferno Tower Ice Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Inferno Tower Tornado Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Mega Minion Tornado Ice Wizard Inferno Dragon Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Mega Minion Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Mega Minion Inferno Dragon
Royal Giant
Ice Spirit Ice Wizard Ice Spirit Mega Minion Tornado The Log
Mega Minion
Ice Spirit Royal Giant
Inferno Tower
Tornado
Royal Giant The Log Ice Wizard
The Log
Royal Giant Tornado
Ice Wizard
Royal Giant Tornado
Inferno Dragon
Ice Spirit

Defense Synergies 3 16

Ice Spirit
Inferno Tower Mega Minion Tornado The Log Ice Wizard Inferno Dragon
Royal Giant
Mega Minion
Ice Spirit Inferno Tower Tornado The Log Ice Wizard
Inferno Tower
Ice Spirit The Log Mega Minion Tornado Ice Wizard
Tornado
Ice Wizard Ice Spirit Mega Minion Inferno Tower The Log Inferno Dragon
The Log
Inferno Tower Ice Spirit Mega Minion Tornado Ice Wizard Inferno Dragon
Ice Wizard
Tornado Ice Spirit Mega Minion Inferno Tower The Log Inferno Dragon
Inferno Dragon
Ice Spirit Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Inferno Tower The Log
Inferno Tower Inferno Dragon Ice Spirit Mega Minion The Log Ice Wizard
Inferno Tower Tornado Mega Minion Ice Wizard Inferno Dragon
Inferno Tower Inferno Dragon Mega Minion Ice Wizard
Tornado The Log
Tornado The Log Mega Minion Ice Wizard
Mega Minion Inferno Tower Tornado Inferno Dragon Ice Spirit Ice Wizard
Inferno Tower The Log
Inferno Tower Inferno Dragon Tornado Ice Wizard
Tornado Ice Spirit Inferno Tower Ice Wizard
Ice Wizard Mega Minion Tornado The Log
Mega Minion Inferno Tower Inferno Dragon Tornado Ice Wizard
Inferno Tower Ice Spirit The Log Ice Wizard
Ice Spirit Mega Minion Tornado The Log
Inferno Tower Inferno Dragon
Inferno Tower Tornado Ice Spirit The Log Inferno Dragon
Inferno Tower Tornado
Ice Spirit Mega Minion Tornado The Log Ice Wizard
Tornado The Log Ice Spirit Mega Minion Ice Wizard Inferno Dragon
Inferno Tower Tornado Inferno Dragon
The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Mega Minion The Log Inferno Dragon
Ice Spirit Inferno Tower The Log
Inferno Tower Tornado The Log
Inferno Tower Inferno Dragon
Ice Spirit Tornado Ice Wizard
Mega Minion Inferno Tower Ice Wizard
Inferno Tower Inferno Dragon
Ice Spirit Mega Minion Inferno Tower Tornado The Log Inferno Dragon
Inferno Tower Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Inferno Tower
Tornado The Log
Inferno Tower
Inferno Tower Ice Spirit Mega Minion Tornado The Log Inferno Dragon
Mega Minion Inferno Tower The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Ice Wizard
The Log
The Log
The Log
Ice Spirit Mega Minion Tornado Ice Wizard
Tornado The Log
The Log Ice Spirit Tornado Ice Wizard
The Log Tornado
Tornado
Tornado The Log
Tornado
The Log
The Log
The Log
The Log
Tornado
Mega Minion The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Ice Wizard
Mega Minion Inferno Dragon
The Log Tornado Ice Wizard
Tornado The Log
Tornado The Log
Tornado Ice Wizard
Ice Spirit Mega Minion
Mega Minion
The Log
Ice Spirit
The Log
Ice Spirit
Mega Minion Tornado Ice Wizard
The Log
Mega Minion
The Log
Tornado
Mega Minion
Ice Spirit Tornado The Log
Tornado
Tornado The Log

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