My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Furnace X-Bow Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Furnace Inferno Dragon
Zap
Furnace X-Bow Inferno Dragon
Barbarian Barrel
Ice Spirit Knight Furnace X-Bow Electro Wizard
The Log
Ice Spirit Furnace X-Bow
Earthquake
Furnace X-Bow
Arrows
Ice Spirit Furnace
Royal Delivery
Ice Spirit Knight Electro Wizard Inferno Dragon
Fireball
Furnace X-Bow Electro Wizard Inferno Dragon
Poison
Furnace X-Bow Electro Wizard
Lightning
Knight Furnace X-Bow Electro Wizard Inferno Dragon
Rocket
Furnace X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Fireball Furnace Electro Wizard Inferno Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Knight Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Furnace X-Bow Inferno Dragon
Knight
Ice Spirit X-Bow Fireball Furnace The Log Electro Wizard
Fireball
X-Bow Knight The Log Electro Wizard
Furnace
Ice Spirit Knight X-Bow
X-Bow
Knight Fireball The Log Ice Spirit Furnace
The Log
X-Bow Knight Fireball
Electro Wizard
Knight Fireball
Inferno Dragon
Ice Spirit

Defense Synergies 6 16

Ice Spirit
X-Bow Knight Fireball Furnace The Log Electro Wizard Inferno Dragon
Knight
X-Bow Electro Wizard Ice Spirit Fireball Furnace The Log
Fireball
X-Bow The Log Ice Spirit Knight Electro Wizard
Furnace
Ice Spirit Knight X-Bow Electro Wizard
X-Bow
Ice Spirit Knight Fireball The Log Furnace Electro Wizard
The Log
Fireball X-Bow Ice Spirit Knight Electro Wizard Inferno Dragon
Electro Wizard
Knight Ice Spirit Fireball Furnace X-Bow The Log Inferno Dragon
Inferno Dragon
Ice Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball X-Bow The Log Electro Wizard
Inferno Dragon Ice Spirit Knight Furnace X-Bow The Log Electro Wizard
Furnace Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Furnace Electro Wizard
Fireball X-Bow The Log
Fireball The Log Furnace X-Bow Electro Wizard
Furnace Electro Wizard Inferno Dragon Ice Spirit Fireball X-Bow
Fireball X-Bow The Log Electro Wizard
Inferno Dragon Furnace X-Bow
Knight Ice Spirit Electro Wizard
Electro Wizard Knight Fireball Furnace X-Bow The Log
Inferno Dragon Fireball Furnace Electro Wizard
Furnace Ice Spirit Knight Fireball X-Bow The Log Electro Wizard
Fireball Ice Spirit Furnace X-Bow The Log Electro Wizard
Inferno Dragon Knight Furnace X-Bow Electro Wizard
Ice Spirit Fireball Furnace X-Bow The Log Electro Wizard Inferno Dragon
Knight Fireball Furnace X-Bow Electro Wizard
Ice Spirit Fireball Knight Furnace X-Bow The Log Electro Wizard
Furnace The Log Ice Spirit Knight Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Knight Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace X-Bow Electro Wizard
Fireball Electro Wizard Knight X-Bow The Log Inferno Dragon
Ice Spirit Knight Furnace The Log Electro Wizard
Knight Fireball X-Bow The Log Electro Wizard
Knight Inferno Dragon
Fireball Furnace Ice Spirit Electro Wizard
Knight Fireball Furnace Electro Wizard
Knight Inferno Dragon
Electro Wizard Ice Spirit Knight Fireball X-Bow The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Fireball The Log Electro Wizard
Knight Fireball
Fireball Furnace
Electro Wizard Ice Spirit Knight Fireball Furnace X-Bow The Log Inferno Dragon
Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Ice Spirit Furnace
Furnace The Log
Fireball X-Bow The Log Ice Spirit
Fireball The Log X-Bow
Fireball X-Bow Electro Wizard
Knight Fireball X-Bow The Log Electro Wizard
Fireball
Knight Fireball The Log
Fireball X-Bow
Fireball Furnace X-Bow The Log
X-Bow Fireball Furnace The Log
Fireball Furnace X-Bow The Log
Fireball
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Ice Spirit Fireball Furnace
Inferno Dragon
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball Furnace X-Bow Electro Wizard
Electro Wizard Ice Spirit Fireball
Fireball
Fireball X-Bow The Log
Ice Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Ice Spirit Fireball X-Bow
Fireball Electro Wizard
The Log Fireball
Fireball Knight Electro Wizard
The Log Fireball
Fireball
Ice Spirit Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard

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